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using UnityEngine;
using System.Collections;
public class TapDetector : MonoBehaviour {
public float shortPressTime = 0.5f;
public PlayerController playerScript;
private bool isKeyDown;
private float timeDown = -1f;
private bool isLongDown = false;
// Use this for initialization
void Start() {
//playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
}
// Update is called once per frame
void Update () {
if (Input.anyKey) {
if (timeDown == -1f) {
timeDown = Time.time;
}else if (Time.time - timeDown >= shortPressTime) {
if (!isLongDown)
longPressDown();
longPress();
isLongDown = true;
}
}else {
if (timeDown != -1 && Time.time - timeDown < shortPressTime) {
shortPress();
}else if (timeDown != -1) {
longPressUp();
isLongDown = false;
}
timeDown = -1f;
}
}
private void longPressDown() {
//Debug.Log("longPressDown");
//playerScript.linkHook();
}
private void longPress() {
//Debug.Log("holdingKey");
Debug.DrawRay(transform.position, Vector3.up * 20, Color.red);
playerScript.rotatePlayer();
}
private void longPressUp() {
//Debug.Log("LongPressUp");
//playerScript.unlinkHook();
playerScript.movePlayer();
}
private void shortPress() {
//Debug.Log("shorPress");
Debug.DrawRay(transform.position, Vector3.up * 20, Color.green,0.3f);
playerScript.shoot();
}
}