using UnityEngine; using System.Collections; public class SpawnController : MonoBehaviour { private EnemyController controller; private CircleCollider2D boxCollider; public Material mat; public float animationTime = 5f; public Color startColor; public Color endColor; // Use this for initialization void Start () { controller = GetComponentInParent(); boxCollider = GetComponentInParent(); mat = new Material(GetComponentInChildren().material); transform.Find("SpawnCube").GetComponentInChildren().material = mat; StartCoroutine(spawn(animationTime)); } private IEnumerator spawn(float time) { float elapsedTime = 0; Color transitionColor = startColor; while ((elapsedTime / time) <= 1) { transitionColor = Color.Lerp(startColor, endColor, (elapsedTime / time)); mat.color = transitionColor; elapsedTime += Time.deltaTime; yield return new WaitForEndOfFrame(); } controller.enabled = true; boxCollider.enabled = true; Destroy(gameObject); } }