4 Commits

16 changed files with 77 additions and 14 deletions
Split View
  1. BIN
      Assets/Data/Tiles/Bend_Left.asset
  2. BIN
      Assets/Data/Tiles/Bend_Left_01.asset
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    -0
      Assets/Data/Tiles/Bend_Left_01.asset.meta
  4. BIN
      Assets/Data/Tiles/Bend_Left_02.asset
  5. +8
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      Assets/Data/Tiles/Bend_Left_02.asset.meta
  6. BIN
      Assets/Data/Tiles/Final.asset
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    -0
      Assets/Data/Tiles/Final.asset.meta
  8. BIN
      Assets/Data/Tiles/Straight_01.asset
  9. BIN
      Assets/Data/Tiles/Straight_02.asset
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      Assets/Data/Tiles/Straight_02.asset.meta
  11. BIN
      Assets/Prefab/FinalTile_01.prefab
  12. +7
    -0
      Assets/Prefab/FinalTile_01.prefab.meta
  13. BIN
      Assets/Prefab/Freg_wRignDance.prefab
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      Assets/Prefab/Freg_wRignDance.prefab.meta
  15. BIN
      Assets/Scenes/Main.unity
  16. +18
    -8
      Assets/Scripts/Route/TileManager.cs

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Assets/Data/Tiles/Bend_Left.asset (Stored with Git LFS) View File

size 502

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Assets/Data/Tiles/Bend_Left_01.asset (Stored with Git LFS) View File

size 505

Assets/Data/Tiles/Bend_Left.asset.meta → Assets/Data/Tiles/Bend_Left_01.asset.meta View File


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Assets/Data/Tiles/Bend_Left_02.asset (Stored with Git LFS) View File

size 505

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- 0
Assets/Data/Tiles/Bend_Left_02.asset.meta View File

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Assets/Data/Tiles/Final.asset (Stored with Git LFS) View File

size 497

+ 8
- 0
Assets/Data/Tiles/Final.asset.meta View File

@ -0,0 +1,8 @@
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guid: aa439551c5f028748be734246632e9e2
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externalObjects: {}
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Assets/Data/Tiles/Straight_01.asset (Stored with Git LFS) View File

size 503

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Assets/Data/Tiles/Straight_02.asset (Stored with Git LFS) View File

size 503

+ 8
- 0
Assets/Data/Tiles/Straight_02.asset.meta View File

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guid: 27840c40339e676429a2e06442fbfe0d
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Assets/Prefab/FinalTile_01.prefab (Stored with Git LFS) View File

size 295968

+ 7
- 0
Assets/Prefab/FinalTile_01.prefab.meta View File

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guid: 1355850619fff884dbb97b93633e5a70
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Assets/Prefab/Freg_wRignDance.prefab (Stored with Git LFS) View File

size 62995

+ 7
- 0
Assets/Prefab/Freg_wRignDance.prefab.meta View File

@ -0,0 +1,7 @@
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guid: 3b9cec4f3f93f0245ae7b60bcdf4d150
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Assets/Scenes/Main.unity (Stored with Git LFS) View File

size 65336

+ 18
- 8
Assets/Scripts/Route/TileManager.cs View File

@ -10,6 +10,9 @@ public class TileManager : MonoBehaviour
[SerializeField]
private int trackTiles = 10;
[SerializeField]
private TileData m_finalTile;
private int m_bendProfile = 0;
@ -30,10 +33,10 @@ public class TileManager : MonoBehaviour
for (int i = 0; i < trackTiles; i++)
{
SpawnRandomTile();
SpawnTile();
}
SpawnTile(m_finalTile);
}
// Update is called once per frame
@ -58,23 +61,30 @@ public class TileManager : MonoBehaviour
}*/
}
void SpawnRandomTile()
/// <summary>
/// Spawn next tile
/// </summary>
/// <param name="tileData">Leave null for random</param>
void SpawnTile(TileData tileData = null)
{
var _startBendProfile = m_bendProfile;
TileData _selectedTile = new TileData();
TileData _selectedTile = tileData;
do
if(_selectedTile == null)
{
_selectedTile = m_tileList[Random.Range(0, m_tileList.Count - 1)];
do
{
_selectedTile = m_tileList[Random.Range(0, m_tileList.Count - 1)];
}
while (Mathf.Abs(m_bendProfile + (int)_selectedTile.tileType) >= 2);
}
while (Mathf.Abs(m_bendProfile + (int)_selectedTile.tileType) >= 2);
m_bendProfile += (int)_selectedTile.tileType;
var _newTileObj = Instantiate(_selectedTile.prefab);
_newTileObj.transform.forward = m_currentTile.exitAnchor.transform.forward;
var _newTileController = _newTileObj.GetComponent<TileController>();
var _newTileController = _newTileObj.GetComponentInChildren<TileController>();
Vector3 _offset = m_currentTile.exitAnchor.position - _newTileController.entryAnchor.position;
_newTileObj.transform.position += _offset;

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