Joshua Reason 1 year ago
parent
commit
0e0882519e
32 changed files with 1475 additions and 0 deletions
  1. +8
    -0
      Assets/Art Assets/IsRaining.meta
  2. +8
    -0
      Assets/Art Assets/IsRaining/Materials.meta
  3. +8
    -0
      Assets/Art Assets/IsRaining/Materials/VFX.meta
  4. +127
    -0
      Assets/Art Assets/IsRaining/Materials/VFX/M_RainWindow.mat
  5. +8
    -0
      Assets/Art Assets/IsRaining/Materials/VFX/M_RainWindow.mat.meta
  6. +102
    -0
      Assets/Art Assets/IsRaining/Materials/VFX/M_Rain_Impact.mat
  7. +8
    -0
      Assets/Art Assets/IsRaining/Materials/VFX/M_Rain_Impact.mat.meta
  8. +102
    -0
      Assets/Art Assets/IsRaining/Materials/VFX/M_Rain_Streak.mat
  9. +8
    -0
      Assets/Art Assets/IsRaining/Materials/VFX/M_Rain_Streak.mat.meta
  10. +8
    -0
      Assets/Art Assets/IsRaining/Prefabs.meta
  11. BIN
      Assets/Art Assets/IsRaining/Prefabs/P_Rain.prefab
  12. +7
    -0
      Assets/Art Assets/IsRaining/Prefabs/P_Rain.prefab.meta
  13. BIN
      Assets/Art Assets/IsRaining/Prefabs/Plane_WindowRain.prefab
  14. +7
    -0
      Assets/Art Assets/IsRaining/Prefabs/Plane_WindowRain.prefab.meta
  15. +8
    -0
      Assets/Art Assets/IsRaining/Prefabs/VFX.meta
  16. BIN
      Assets/Art Assets/IsRaining/Prefabs/VFX/IsRaining.prefab
  17. +7
    -0
      Assets/Art Assets/IsRaining/Prefabs/VFX/IsRaining.prefab.meta
  18. BIN
      Assets/Art Assets/IsRaining/RAIN.prefab
  19. +7
    -0
      Assets/Art Assets/IsRaining/RAIN.prefab.meta
  20. +8
    -0
      Assets/Art Assets/IsRaining/Shaders.meta
  21. +522
    -0
      Assets/Art Assets/IsRaining/Shaders/S_RainWindow.shader
  22. +10
    -0
      Assets/Art Assets/IsRaining/Shaders/S_RainWindow.shader.meta
  23. +8
    -0
      Assets/Art Assets/IsRaining/Textures.meta
  24. +8
    -0
      Assets/Art Assets/IsRaining/Textures/VFX.meta
  25. BIN
      Assets/Art Assets/IsRaining/Textures/VFX/T_RainMask.png
  26. +92
    -0
      Assets/Art Assets/IsRaining/Textures/VFX/T_RainMask.png.meta
  27. BIN
      Assets/Art Assets/IsRaining/Textures/VFX/T_Rain_D.png
  28. +116
    -0
      Assets/Art Assets/IsRaining/Textures/VFX/T_Rain_D.png.meta
  29. BIN
      Assets/Art Assets/IsRaining/Textures/VFX/T_Rain_Splash_D.png
  30. +116
    -0
      Assets/Art Assets/IsRaining/Textures/VFX/T_Rain_Splash_D.png.meta
  31. +143
    -0
      Assets/Art Assets/Materials/NULL.mat
  32. +8
    -0
      Assets/Art Assets/Materials/NULL.mat.meta

+ 8
- 0
Assets/Art Assets/IsRaining.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9e069302ebdb1724f9e61b4b092073b8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

+ 8
- 0
Assets/Art Assets/IsRaining/Materials.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 91105a06857ccea4eaeccb261464225d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

+ 8
- 0
Assets/Art Assets/IsRaining/Materials/VFX.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 718beb08715735b4497098ac4a61794f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

+ 127
- 0
Assets/Art Assets/IsRaining/Materials/VFX/M_RainWindow.mat View File

@ -0,0 +1,127 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_RainWindow
m_Shader: {fileID: 4800000, guid: 7ce977a690df99c46a80ac97d3213411, type: 3}
m_ShaderKeywords: _KEYWORD1_ON _OPACITYMASKTOGGLE_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Albedo:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AlbedoRoughness:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RainMask:
m_Texture: {fileID: 2800000, guid: df482fb7407968c48a13c3ef5498e169, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample0:
m_Texture: {fileID: 2800000, guid: df482fb7407968c48a13c3ef5498e169, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Albedo_UseTexture: 0
- _BaseColour_Tiling: 1
- _BumpScale: 1
- _ConstrastTemp: 2.88
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DistortAmount: 0.077
- _DistortScale: 4.8
- _Distort_Amount: 0.089
- _Distort_Scale: 4.65
- _DstBlend: 0
- _GetAlphaRoughness: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Keyword0: 0
- _Keyword1: 1
- _MaskSubtractTemp: 10.12
- _Metallic: 0
- _Mode: 0
- _NormalPower: 1
- _Normal_Power: 1
- _OcclusionStrength: 1
- _OpacityMaskToggle: 1
- _Opacity_Amount: 0.195
- _Parallax: 0.02
- _SetRoughness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SplotchScale: -30.2
- _SplotchSpasm: 2
- _SplotchSplotchSpasm: 0.2
- _Splotch_Power: 0.692
- _Splotch_Scale: 25.09
- _Splotch_Spasm: 0.2
- _Splotch_Speed: 0.512
- _SrcBlend: 1
- _StreakSpeed: 0.8
- _Streak_Speed: 1.08
- _Streaks_Speed: 0.3
- _UVSec: 0
- _ZWrite: 1
- __dirty: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _StreakTiling: {r: 2, g: 2, b: 0, a: 0}
- _Streak_Tiling: {r: 2, g: 2, b: 0, a: 0}
- _Tint: {r: 0.18276076, g: 0.25786212, b: 0.3490566, a: 1}

+ 8
- 0
Assets/Art Assets/IsRaining/Materials/VFX/M_RainWindow.mat.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a1d5495cbedcc6343ac999258d3ac715
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

+ 102
- 0
Assets/Art Assets/IsRaining/Materials/VFX/M_Rain_Impact.mat View File

@ -0,0 +1,102 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_Rain_Impact
m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _ALPHABLEND_ON
m_InvalidKeywords: []
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- GRABPASS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1.03}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 756bda131cab3914e824b80016c8cf73, type: 3}
m_Scale: {x: 1, y: 1.03}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BlendOp: 0
- _BumpScale: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _ColorMode: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DistortionBlend: 0.5
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0
- _DstBlend: 1
- _EmissionEnabled: 0
- _FlipbookMode: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _LightingEnabled: 0
- _Metallic: 0
- _Mode: 4
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 0
- _SoftParticlesFarFadeDistance: 1
- _SoftParticlesNearFadeDistance: 0
- _SpecularHighlights: 1
- _SrcBlend: 5
- _UVSec: 0
- _ZWrite: 0
m_Colors:
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []

+ 8
- 0
Assets/Art Assets/IsRaining/Materials/VFX/M_Rain_Impact.mat.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b2d52b8294f24434c98a8e075bf2de2d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

+ 102
- 0
Assets/Art Assets/IsRaining/Materials/VFX/M_Rain_Streak.mat View File

@ -0,0 +1,102 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_Rain_Streak
m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _ALPHABLEND_ON
m_InvalidKeywords: []
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- GRABPASS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 8, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 913dcf8633f70384894bcfd01571fd97, type: 3}
m_Scale: {x: 8, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BlendOp: 0
- _BumpScale: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _ColorMode: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DistortionBlend: 0.5
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0
- _DstBlend: 1
- _EmissionEnabled: 0
- _FlipbookMode: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _LightingEnabled: 0
- _Metallic: 0
- _Mode: 4
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 0
- _SoftParticlesFarFadeDistance: 1
- _SoftParticlesNearFadeDistance: 0
- _SpecularHighlights: 1
- _SrcBlend: 5
- _UVSec: 0
- _ZWrite: 0
m_Colors:
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 0.43494126, g: 0.4952449, b: 0.509434, a: 1}
- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []

+ 8
- 0
Assets/Art Assets/IsRaining/Materials/VFX/M_Rain_Streak.mat.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: acf74ed1538646c46a0bfb3548c33af6
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

+ 8
- 0
Assets/Art Assets/IsRaining/Prefabs.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 662171cfea469e842825aa25f55e7d42
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Art Assets/IsRaining/Prefabs/P_Rain.prefab (Stored with Git LFS) View File

size 234835

+ 7
- 0
Assets/Art Assets/IsRaining/Prefabs/P_Rain.prefab.meta View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 0f5b8c1995ed5da40b9b0f1dc1d53261
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Art Assets/IsRaining/Prefabs/Plane_WindowRain.prefab (Stored with Git LFS) View File

size 2431

+ 7
- 0
Assets/Art Assets/IsRaining/Prefabs/Plane_WindowRain.prefab.meta View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 6c3a3039781ba164f92064ea8dc50f6e
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

+ 8
- 0
Assets/Art Assets/IsRaining/Prefabs/VFX.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 69b7ce4fbe2598244bff1c8d7c48f4df
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Art Assets/IsRaining/Prefabs/VFX/IsRaining.prefab (Stored with Git LFS) View File

size 24308

+ 7
- 0
Assets/Art Assets/IsRaining/Prefabs/VFX/IsRaining.prefab.meta View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: a3925cb57462c7149b712eb693bfeb1b
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Art Assets/IsRaining/RAIN.prefab (Stored with Git LFS) View File

size 6857

+ 7
- 0
Assets/Art Assets/IsRaining/RAIN.prefab.meta View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 71755f250fe36404a81059d6b18edce3
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

+ 8
- 0
Assets/Art Assets/IsRaining/Shaders.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d1dfb42d5b9213f45b5fe8f80dee5d45
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

+ 522
- 0
Assets/Art Assets/IsRaining/Shaders/S_RainWindow.shader View File

@ -0,0 +1,522 @@
// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "EMD/S_RainWindow"
{
Properties
{
_RainMask("RainMask", 2D) = "white" {}
_Streak_Tiling("Streak_Tiling", Vector) = (1,1,0,0)
_Tint("Tint", Color) = (0.0235849,0.4647454,1,0)
_Streak_Speed("Streak_Speed", Range( 0 , 3)) = 0.3
_Distort_Scale("Distort_Scale", Range( 0 , 10)) = 1
_Distort_Amount("Distort_Amount", Range( 0 , 1)) = 1
_Normal_Power("Normal_Power", Float) = 1
_Splotch_Scale("Splotch_Scale", Float) = 5
_Splotch_Speed("Splotch_Speed", Range( 0 , 1.5)) = 1
_Splotch_Power("Splotch_Power", Range( 0 , 1)) = 1
[Toggle(_OPACITYMASKTOGGLE_ON)] _OpacityMaskToggle("OpacityMaskToggle", Float) = 1
_Opacity_Amount("Opacity_Amount", Range( 0 , 1)) = 1
[HideInInspector] _texcoord( "", 2D ) = "white" {}
[HideInInspector] __dirty( "", Int ) = 1
}
SubShader
{
Tags{ "RenderType" = "Transparent" "Queue" = "Transparent+0" "IgnoreProjector" = "True" }
Cull Back
CGINCLUDE
#include "UnityShaderVariables.cginc"
#include "UnityPBSLighting.cginc"
#include "Lighting.cginc"
#pragma target 3.0
#pragma shader_feature_local _OPACITYMASKTOGGLE_ON
#ifdef UNITY_PASS_SHADOWCASTER
#undef INTERNAL_DATA
#undef WorldReflectionVector
#undef WorldNormalVector
#define INTERNAL_DATA half3 internalSurfaceTtoW0; half3 internalSurfaceTtoW1; half3 internalSurfaceTtoW2;
#define WorldReflectionVector(data,normal) reflect (data.worldRefl, half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal)))
#define WorldNormalVector(data,normal) half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal))
#endif
struct Input
{
float3 worldPos;
float3 worldNormal;
INTERNAL_DATA
float2 uv_texcoord;
};
uniform sampler2D _RainMask;
uniform float _Streak_Speed;
uniform float2 _Streak_Tiling;
uniform float _Distort_Scale;
uniform float _Distort_Amount;
uniform float _Splotch_Speed;
uniform float _Splotch_Scale;
uniform float _Splotch_Power;
uniform float _Normal_Power;
uniform float4 _Tint;
uniform float _Opacity_Amount;
float3 mod2D289( float3 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
float2 mod2D289( float2 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
float3 permute( float3 x ) { return mod2D289( ( ( x * 34.0 ) + 1.0 ) * x ); }
float snoise( float2 v )
{
const float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 );
float2 i = floor( v + dot( v, C.yy ) );
float2 x0 = v - i + dot( i, C.xx );
float2 i1;
i1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 );
float4 x12 = x0.xyxy + C.xxzz;
x12.xy -= i1;
i = mod2D289( i );
float3 p = permute( permute( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) );
float3 m = max( 0.5 - float3( dot( x0, x0 ), dot( x12.xy, x12.xy ), dot( x12.zw, x12.zw ) ), 0.0 );
m = m * m;
m = m * m;
float3 x = 2.0 * frac( p * C.www ) - 1.0;
float3 h = abs( x ) - 0.5;
float3 ox = floor( x + 0.5 );
float3 a0 = x - ox;
m *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h );
float3 g;
g.x = a0.x * x0.x + h.x * x0.y;
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
return 130.0 * dot( m, g );
}
float3 PerturbNormal107_g1( float3 surf_pos, float3 surf_norm, float height, float scale )
{
// "Bump Mapping Unparametrized Surfaces on the GPU" by Morten S. Mikkelsen
float3 vSigmaS = ddx( surf_pos );
float3 vSigmaT = ddy( surf_pos );
float3 vN = surf_norm;
float3 vR1 = cross( vSigmaT , vN );
float3 vR2 = cross( vN , vSigmaS );
float fDet = dot( vSigmaS , vR1 );
float dBs = ddx( height );
float dBt = ddy( height );
float3 vSurfGrad = scale * 0.05 * sign( fDet ) * ( dBs * vR1 + dBt * vR2 );
return normalize ( abs( fDet ) * vN - vSurfGrad );
}
float2 voronoihash89( float2 p )
{
p = float2( dot( p, float2( 127.1, 311.7 ) ), dot( p, float2( 269.5, 183.3 ) ) );
return frac( sin( p ) *43758.5453);
}
float voronoi89( float2 v, float time, inout float2 id, inout float2 mr, float smoothness, inout float2 smoothId )
{
float2 n = floor( v );
float2 f = frac( v );
float F1 = 8.0;
float F2 = 8.0; float2 mg = 0;
for ( int j = -1; j <= 1; j++ )
{
for ( int i = -1; i <= 1; i++ )
{
float2 g = float2( i, j );
float2 o = voronoihash89( n + g );
o = ( sin( time + o * 6.2831 ) * 0.5 + 0.5 ); float2 r = f - g - o;
float d = 0.5 * dot( r, r );
if( d<F1 ) {
F2 = F1;
F1 = d; mg = g; mr = r; id = o;
} else if( d<F2 ) {
F2 = d;
}
}
}
return F1;
}
float3 PerturbNormal107_g2( float3 surf_pos, float3 surf_norm, float height, float scale )
{
// "Bump Mapping Unparametrized Surfaces on the GPU" by Morten S. Mikkelsen
float3 vSigmaS = ddx( surf_pos );
float3 vSigmaT = ddy( surf_pos );
float3 vN = surf_norm;
float3 vR1 = cross( vSigmaT , vN );
float3 vR2 = cross( vN , vSigmaS );
float fDet = dot( vSigmaS , vR1 );
float dBs = ddx( height );
float dBt = ddy( height );
float3 vSurfGrad = scale * 0.05 * sign( fDet ) * ( dBs * vR1 + dBt * vR2 );
return normalize ( abs( fDet ) * vN - vSurfGrad );
}
void surf( Input i , inout SurfaceOutputStandard o )
{
float3 ase_worldPos = i.worldPos;
float3 surf_pos107_g2 = ase_worldPos;
float3 ase_worldNormal = WorldNormalVector( i, float3( 0, 0, 1 ) );
float3 surf_norm107_g2 = ase_worldNormal;
float temp_output_29_0 = ( _Time.y * _Streak_Speed );
float3 ase_vertex3Pos = mul( unity_WorldToObject, float4( i.worldPos , 1 ) );
float4 transform34 = mul(unity_ObjectToWorld,float4( ase_vertex3Pos , 0.0 ));
float4 appendResult35 = (float4(transform34.z , transform34.y , 0.0 , 0.0));
float3 surf_pos107_g1 = ase_worldPos;
float3 surf_norm107_g1 = ase_worldNormal;
float2 uv_TexCoord45 = i.uv_texcoord * float2( 5,5 );
float simplePerlin2D47 = snoise( uv_TexCoord45*_Distort_Scale );
simplePerlin2D47 = simplePerlin2D47*0.5 + 0.5;
float height107_g1 = simplePerlin2D47;
float scale107_g1 = 1.0;
float3 localPerturbNormal107_g1 = PerturbNormal107_g1( surf_pos107_g1 , surf_norm107_g1 , height107_g1 , scale107_g1 );
float3 ase_worldTangent = WorldNormalVector( i, float3( 1, 0, 0 ) );
float3 ase_worldBitangent = WorldNormalVector( i, float3( 0, 1, 0 ) );
float3x3 ase_worldToTangent = float3x3( ase_worldTangent, ase_worldBitangent, ase_worldNormal );
float3 worldToTangentDir42_g1 = mul( ase_worldToTangent, localPerturbNormal107_g1);
float2 Distortion58 = ( (worldToTangentDir42_g1).xy * _Distort_Amount );
float2 panner32 = ( temp_output_29_0 * float2( 0,1 ) + ( ( appendResult35 * float4( _Streak_Tiling, 0.0 , 0.0 ) ) + float4( Distortion58, 0.0 , 0.0 ) ).xy);
float3 temp_cast_4 = (0.5).xxx;
float3 break11 = ( abs( ase_worldNormal ) - temp_cast_4 );
float XMask14 = break11.x;
float lerpResult38 = lerp( 0.0 , tex2D( _RainMask, panner32 ).r , XMask14);
float4 transform20 = mul(unity_ObjectToWorld,float4( ase_vertex3Pos , 0.0 ));
float4 appendResult21 = (float4(transform20.x , transform20.y , 0.0 , 0.0));
float2 panner26 = ( temp_output_29_0 * float2( 0,1 ) + ( ( float4( _Streak_Tiling, 0.0 , 0.0 ) * appendResult21 ) + float4( Distortion58, 0.0 , 0.0 ) ).xy);
float ZMask16 = break11.z;
float lerpResult30 = lerp( 0.0 , tex2D( _RainMask, panner26 ).r , ZMask16);
float Streaks24 = saturate( ( lerpResult38 + lerpResult30 ) );
float2 temp_cast_9 = (_Splotch_Speed).xx;
float time89 = ( _Time.y * 0.2 );
float2 voronoiSmoothId0 = 0;
float2 coords89 = i.uv_texcoord * _Splotch_Scale;
float2 id89 = 0;
float2 uv89 = 0;
float fade89 = 0.5;
float voroi89 = 0;
float rest89 = 0;
for( int it89 = 0; it89 <2; it89++ ){
voroi89 += fade89 * voronoi89( coords89, time89, id89, uv89, 0,voronoiSmoothId0 );
rest89 += fade89;
coords89 *= 2;
fade89 *= 0.5;
}//Voronoi89
voroi89 /= rest89;
float2 panner98 = ( 1.0 * _Time.y * temp_cast_9 + ( step( voroi89 , 0.1 ) * id89 ));
float YMask15 = ( 0.5 + ase_worldNormal.y );
float Splotches104 = ( ( ( tex2D( _RainMask, panner98 ).g * step( voroi89 , 0.02 ) ) * _Splotch_Power ) * YMask15 );
float StreakNSplotch116 = saturate( ( Streaks24 + Splotches104 ) );
float height107_g2 = ( StreakNSplotch116 * _Normal_Power );
float scale107_g2 = 1.0;
float3 localPerturbNormal107_g2 = PerturbNormal107_g2( surf_pos107_g2 , surf_norm107_g2 , height107_g2 , scale107_g2 );
float3 worldToTangentDir42_g2 = mul( ase_worldToTangent, localPerturbNormal107_g2);
float3 StreaksNormal81 = worldToTangentDir42_g2;
o.Normal = StreaksNormal81;
float4 color135 = IsGammaSpace() ? float4(0.4150943,0.4150943,0.4150943,0) : float4(0.1436938,0.1436938,0.1436938,0);
float4 color132 = IsGammaSpace() ? float4(0.9528302,0.9528302,0.9528302,0) : float4(0.8960326,0.8960326,0.8960326,0);
float4 lerpResult133 = lerp( color135 , color132 , StreakNSplotch116);
float4 lerpResult160 = lerp( _Tint , lerpResult133 , ( 1.0 - StreakNSplotch116 ));
float4 Albedo142 = lerpResult160;
o.Albedo = Albedo142.rgb;
o.Smoothness = (0);
#ifdef _OPACITYMASKTOGGLE_ON
float staticSwitch154 = StreakNSplotch116;
#else
float staticSwitch154 = 1.0;
#endif
float Opacity157 = ( staticSwitch154 * _Opacity_Amount );
o.Alpha = Opacity157;
}
ENDCG
CGPROGRAM
#pragma surface surf Standard alpha:fade keepalpha fullforwardshadows
ENDCG
Pass
{
Name "ShadowCaster"
Tags{ "LightMode" = "ShadowCaster" }
ZWrite On
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 3.0
#pragma multi_compile_shadowcaster
#pragma multi_compile UNITY_PASS_SHADOWCASTER
#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2
#include "HLSLSupport.cginc"
#if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN )
#define CAN_SKIP_VPOS
#endif
#include "UnityCG.cginc"
#include "Lighting.cginc"
#include "UnityPBSLighting.cginc"
sampler3D _DitherMaskLOD;
struct v2f
{
V2F_SHADOW_CASTER;
float2 customPack1 : TEXCOORD1;
float4 tSpace0 : TEXCOORD2;
float4 tSpace1 : TEXCOORD3;
float4 tSpace2 : TEXCOORD4;
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
v2f vert( appdata_full v )
{
v2f o;
UNITY_SETUP_INSTANCE_ID( v );
UNITY_INITIALIZE_OUTPUT( v2f, o );
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );
UNITY_TRANSFER_INSTANCE_ID( v, o );
Input customInputData;
float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz;
half3 worldNormal = UnityObjectToWorldNormal( v.normal );
half3 worldTangent = UnityObjectToWorldDir( v.tangent.xyz );
half tangentSign = v.tangent.w * unity_WorldTransformParams.w;
half3 worldBinormal = cross( worldNormal, worldTangent ) * tangentSign;
o.tSpace0 = float4( worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x );
o.tSpace1 = float4( worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y );
o.tSpace2 = float4( worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z );
o.customPack1.xy = customInputData.uv_texcoord;
o.customPack1.xy = v.texcoord;
TRANSFER_SHADOW_CASTER_NORMALOFFSET( o )
return o;
}
half4 frag( v2f IN
#if !defined( CAN_SKIP_VPOS )
, UNITY_VPOS_TYPE vpos : VPOS
#endif
) : SV_Target
{
UNITY_SETUP_INSTANCE_ID( IN );
Input surfIN;
UNITY_INITIALIZE_OUTPUT( Input, surfIN );
surfIN.uv_texcoord = IN.customPack1.xy;
float3 worldPos = float3( IN.tSpace0.w, IN.tSpace1.w, IN.tSpace2.w );
half3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) );
surfIN.worldPos = worldPos;
surfIN.worldNormal = float3( IN.tSpace0.z, IN.tSpace1.z, IN.tSpace2.z );
surfIN.internalSurfaceTtoW0 = IN.tSpace0.xyz;
surfIN.internalSurfaceTtoW1 = IN.tSpace1.xyz;
surfIN.internalSurfaceTtoW2 = IN.tSpace2.xyz;
SurfaceOutputStandard o;
UNITY_INITIALIZE_OUTPUT( SurfaceOutputStandard, o )
surf( surfIN, o );
#if defined( CAN_SKIP_VPOS )
float2 vpos = IN.pos;
#endif
half alphaRef = tex3D( _DitherMaskLOD, float3( vpos.xy * 0.25, o.Alpha * 0.9375 ) ).a;
clip( alphaRef - 0.01 );
SHADOW_CASTER_FRAGMENT( IN )
}
ENDCG
}
}
Fallback "Diffuse"
CustomEditor "ASEMaterialInspector"
}
/*ASEBEGIN
Version=18909
609;81;1445;983;5681.581;3125.376;4.664331;True;False
Node;AmplifyShaderEditor.CommentaryNode;70;-3395.69,-1861.825;Inherit;False;2390.233;748.5861;;8;47;48;69;45;68;67;58;87;Distortion;1,1,1,1;0;0
Node;AmplifyShaderEditor.RangedFloatNode;48;-3210.355,-1422.78;Float;False;Property;_Distort_Scale;Distort_Scale;4;0;Create;True;0;0;0;False;0;False;1;1;0;10;0;1;FLOAT;0
Node;AmplifyShaderEditor.TextureCoordinatesNode;45;-3345.69,-1741.591;Inherit;True;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;5,5;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.NoiseGeneratorNode;47;-3019.579,-1664.464;Inherit;True;Simplex2D;True;False;2;0;FLOAT2;0,0;False;1;FLOAT;1;False;1;FLOAT;0
Node;AmplifyShaderEditor.CommentaryNode;106;-4447.251,1923.238;Inherit;False;3413.453;885.6622;;18;92;86;90;104;107;108;102;100;103;95;97;98;99;96;94;89;85;91;Splotches;1,1,1,1;0;0
Node;AmplifyShaderEditor.CommentaryNode;44;-4571.943,-988.7247;Inherit;False;3577.049;1123.68;;26;43;23;28;24;40;38;30;39;1;31;37;26;32;29;74;73;27;22;72;36;21;35;20;34;18;33;StreaksUV;1,1,1,1;0;0
Node;AmplifyShaderEditor.FunctionNode;87;-2606.22,-1549.938;Inherit;True;Normal From Height;-1;;1;1942fe2c5f1a1f94881a33d532e4afeb;0;2;20;FLOAT;1;False;110;FLOAT;1;False;2;FLOAT3;40;FLOAT3;0
Node;AmplifyShaderEditor.CommentaryNode;17;-2529.876,343.5883;Inherit;False;1504.512;860.4473;;11;11;10;9;15;16;14;41;42;109;110;111;Masks;1,1,1,1;0;0
Node;AmplifyShaderEditor.PosVertexDataNode;33;-4533.052,-906.4913;Inherit;True;0;0;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.ComponentMaskNode;67;-2025.674,-1522.354;Inherit;True;True;True;False;False;1;0;FLOAT3;0,0,0;False;1;FLOAT2;0
Node;AmplifyShaderEditor.RangedFloatNode;92;-4388.251,2517.263;Inherit;False;Constant;_Splotch_Spasm;Splotch_Spasm;8;0;Create;True;0;0;0;False;0;False;0.2;2;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.PosVertexDataNode;18;-4533.558,-141.7278;Inherit;True;0;0;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.RangedFloatNode;69;-1990.891,-1630.458;Float;False;Property;_Distort_Amount;Distort_Amount;5;0;Create;True;0;0;0;False;0;False;1;0;0;1;0;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleTimeNode;90;-4397.251,2241.263;Inherit;True;1;0;FLOAT;1;False;1;FLOAT;0
Node;AmplifyShaderEditor.TextureCoordinatesNode;85;-4090.148,2147.123;Inherit;True;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.RangedFloatNode;86;-4076.148,2579.123;Float;False;Property;_Splotch_Scale;Splotch_Scale;7;0;Create;True;0;0;0;False;0;False;5;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.ObjectToWorldTransfNode;20;-4271.67,-140.8872;Inherit;True;1;0;FLOAT4;0,0,0,1;False;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.ObjectToWorldTransfNode;34;-4264.921,-905.6503;Inherit;True;1;0;FLOAT4;0,0,0,1;False;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;91;-4073.252,2420.263;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.WorldNormalVector;9;-2514.302,586.0745;Inherit;True;False;1;0;FLOAT3;0,0,1;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;68;-1730.113,-1547.305;Inherit;True;2;2;0;FLOAT2;0,0;False;1;FLOAT;0;False;1;FLOAT2;0
Node;AmplifyShaderEditor.AbsOpNode;10;-2238.57,589.0151;Inherit;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.DynamicAppendNode;21;-3970.804,-147.5381;Inherit;True;FLOAT4;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT4;0
Node;AmplifyShaderEditor.VoronoiNode;89;-3757.052,2259.263;Inherit;True;0;0;1;0;2;False;1;False;False;False;4;0;FLOAT2;0,0;False;1;FLOAT;0;False;2;FLOAT;1;False;3;FLOAT;0;False;3;FLOAT;0;FLOAT2;1;FLOAT2;2
Node;AmplifyShaderEditor.DynamicAppendNode;35;-3954.407,-907.9733;Inherit;True;FLOAT4;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT4;0
Node;AmplifyShaderEditor.RangedFloatNode;42;-2109.428,894.1066;Float;False;Constant;_MaskMath;MaskMath;4;0;Create;True;0;0;0;False;0;False;0.5;0.5;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.RegisterLocalVarNode;58;-1247.974,-1553.684;Float;True;Distortion;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
Node;AmplifyShaderEditor.Vector2Node;23;-3929.678,-513.267;Float;False;Property;_Streak_Tiling;Streak_Tiling;1;0;Create;True;0;0;0;False;0;False;1,1;1,1;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
Node;AmplifyShaderEditor.GetLocalVarNode;72;-3561.396,-496.0008;Inherit;False;58;Distortion;1;0;OBJECT;0;False;1;FLOAT2;0
Node;AmplifyShaderEditor.SimpleSubtractOpNode;41;-2031.129,674.0588;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;36;-3695.3,-902.3002;Inherit;True;2;2;0;FLOAT4;0,0,0,0;False;1;FLOAT2;0,0;False;1;FLOAT4;0
Node;AmplifyShaderEditor.SimpleTimeNode;27;-3209.244,-573.0606;Inherit;False;1;0;FLOAT;1;False;1;FLOAT;0
Node;AmplifyShaderEditor.StepOpNode;94;-3246.231,2042.221;Inherit;True;2;0;FLOAT;0;False;1;FLOAT;0.1;False;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode;28;-3280.492,-417.4105;Float;False;Property;_Streak_Speed;Streak_Speed;3;0;Create;True;0;0;0;False;0;False;0.3;0.3;0;3;0;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;22;-3700.363,-148.5822;Inherit;True;2;2;0;FLOAT2;0,0;False;1;FLOAT4;0,0,0,0;False;1;FLOAT4;0
Node;AmplifyShaderEditor.RangedFloatNode;99;-2900.792,1989.238;Inherit;True;Property;_Splotch_Speed;Splotch_Speed;8;0;Create;True;0;0;0;False;0;False;1;0;0;1.5;0;1;FLOAT;0
Node;AmplifyShaderEditor.BreakToComponentsNode;11;-1637.031,584.8383;Inherit;True;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
Node;AmplifyShaderEditor.WireNode;110;-2278.7,939.8511;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;96;-2830.47,2255.477;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
Node;AmplifyShaderEditor.SimpleAddOpNode;74;-3177.354,-146.3266;Inherit;False;2;2;0;FLOAT4;0,0,0,0;False;1;FLOAT2;0,0;False;1;FLOAT4;0
Node;AmplifyShaderEditor.SimpleAddOpNode;73;-3154.517,-895.4008;Inherit;False;2;2;0;FLOAT4;0,0,0,0;False;1;FLOAT2;0,0;False;1;FLOAT4;0
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;29;-2984.39,-512.163;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.PannerNode;98;-2556.545,2114.505;Inherit;False;3;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;1;FLOAT;1;False;1;FLOAT2;0
Node;AmplifyShaderEditor.RegisterLocalVarNode;16;-1379.652,630.4948;Float;True;ZMask;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.PannerNode;26;-2796.165,-139.4308;Inherit;True;3;0;FLOAT2;0,0;False;2;FLOAT2;0,1;False;1;FLOAT;1;False;1;FLOAT2;0
Node;AmplifyShaderEditor.PannerNode;32;-2806.197,-879.8537;Inherit;True;3;0;FLOAT2;0,0;False;2;FLOAT2;0,1;False;1;FLOAT;1;False;1;FLOAT2;0
Node;AmplifyShaderEditor.WireNode;109;-2205.958,1000.161;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RegisterLocalVarNode;14;-1383.649,394.5897;Float;True;XMask;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleAddOpNode;111;-1819.414,955.2085;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.GetLocalVarNode;39;-2403.309,-706.0734;Inherit;False;14;XMask;1;0;OBJECT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.GetLocalVarNode;31;-2422.888,-234.1172;Inherit;False;16;ZMask;1;0;OBJECT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.SamplerNode;37;-2510.185,-926.0292;Inherit;True;Property;_TextureSample1;Texture Sample 1;0;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Instance;1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.SamplerNode;97;-2338.706,2076.123;Inherit;True;Property;_TextureSample0;Texture Sample 0;0;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Instance;1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.StepOpNode;95;-3244.231,2437.221;Inherit;True;2;0;FLOAT;0;False;1;FLOAT;0.02;False;1;FLOAT;0
Node;AmplifyShaderEditor.SamplerNode;1;-2530.749,-124.1018;Inherit;True;Property;_RainMask;RainMask;0;0;Create;True;0;0;0;False;0;False;-1;df482fb7407968c48a13c3ef5498e169;df482fb7407968c48a13c3ef5498e169;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;100;-1977.734,2268.723;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RegisterLocalVarNode;15;-1381.153,951.0601;Float;True;YMask;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.LerpOp;38;-2180.975,-826.0803;Inherit;True;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.LerpOp;30;-2173.375,-224.2239;Inherit;True;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode;103;-2003.647,2651.57;Inherit;False;Property;_Splotch_Power;Splotch_Power;9;0;Create;True;0;0;0;False;0;False;1;0;0;1;0;1;FLOAT;0
Node;AmplifyShaderEditor.GetLocalVarNode;108;-1738.507,2153.819;Inherit;False;15;YMask;1;0;OBJECT;;False;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleAddOpNode;40;-1783.426,-531.5915;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;102;-1676.648,2483.57;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;107;-1502.171,2160.981;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.SaturateNode;43;-1515.676,-532.0923;Inherit;True;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.CommentaryNode;117;-719.0375,-1165.553;Inherit;False;890.2755;400.4261;;5;112;113;114;115;116;Combining -> StreakNSplotches;1,1,1,1;0;0
Node;AmplifyShaderEditor.RegisterLocalVarNode;104;-1338.648,2409.57;Inherit;True;Splotches;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RegisterLocalVarNode;24;-1197.104,-495.3581;Float;False;Streaks;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.GetLocalVarNode;112;-669.0375,-1115.553;Inherit;False;24;Streaks;1;0;OBJECT;;False;1;FLOAT;0
Node;AmplifyShaderEditor.GetLocalVarNode;113;-648.762,-944.1273;Inherit;False;104;Splotches;1;0;OBJECT;;False;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleAddOpNode;114;-416.762,-1017.127;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.SaturateNode;115;-267.7621,-1019.127;Inherit;True;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.CommentaryNode;158;-281.1639,-470.8122;Inherit;False;1527.3;411.4998;;6;154;171;173;157;156;155;Opacity;1,1,1,1;0;0
Node;AmplifyShaderEditor.CommentaryNode;83;-2584.314,1391.641;Inherit;False;1560.912;411.3195;;5;81;88;76;77;75;StreaksNormal;1,1,1,1;0;0
Node;AmplifyShaderEditor.CommentaryNode;145;-2513.378,-2843.053;Inherit;False;1685.433;668.8965;;8;142;161;160;133;141;144;135;132;Tint;1,1,1,1;0;0
Node;AmplifyShaderEditor.RegisterLocalVarNode;116;-55.76227,-1002.127;Inherit;False;StreakNSplotch;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.ColorNode;132;-2451.378,-2581.933;Inherit;False;Constant;_Color0;Color 0;11;0;Create;True;0;0;0;False;0;False;0.9528302,0.9528302,0.9528302,0;0,0,0,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.ColorNode;135;-2463.378,-2767.933;Inherit;False;Constant;_Color1;Color 1;11;0;Create;True;0;0;0;False;0;False;0.4150943,0.4150943,0.4150943,0;0,0,0,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.GetLocalVarNode;144;-2390.955,-2340.28;Inherit;False;116;StreakNSplotch;1;0;OBJECT;;False;1;FLOAT;0
Node;AmplifyShaderEditor.GetLocalVarNode;75;-2534.314,1441.641;Inherit;False;116;StreakNSplotch;1;0;OBJECT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode;77;-2521.305,1659.63;Float;False;Property;_Normal_Power;Normal_Power;6;0;Create;True;0;0;0;False;0;False;1;1;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.GetLocalVarNode;155;-231.1639,-303.8122;Inherit;False;116;StreakNSplotch;1;0;OBJECT;;False;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode;156;-175.1639,-420.8122;Inherit;False;Constant;_Float1;Float 1;13;0;Create;True;0;0;0;False;0;False;1;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.StaticSwitch;154;123.636,-293.1122;Inherit;True;Property;_OpacityMaskToggle;OpacityMaskToggle;10;0;Create;True;0;0;0;False;0;False;0;1;1;True;;Toggle;2;Key0;Key1;Create;True;True;9;1;FLOAT;0;False;0;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;76;-2256.305,1551.63;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode;171;408.0039,-407.594;Inherit;False;Property;_Opacity_Amount;Opacity_Amount;11;0;Create;True;0;0;0;False;0;False;1;1;0;1;0;1;FLOAT;0
Node;AmplifyShaderEditor.ColorNode;141;-2070.194,-2793.053;Inherit;False;Property;_Tint;Tint;2;0;Create;True;0;0;0;False;0;False;0.0235849,0.4647454,1,0;0.0235849,0.4647454,1,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.OneMinusNode;161;-2117.097,-2318.03;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.LerpOp;133;-2083.377,-2591.933;Inherit;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
Node;AmplifyShaderEditor.LerpOp;160;-1778.897,-2692.13;Inherit;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
Node;AmplifyShaderEditor.FunctionNode;88;-1844.958,1552.37;Inherit;False;Normal From Height;-1;;2;1942fe2c5f1a1f94881a33d532e4afeb;0;2;20;FLOAT;0;False;110;FLOAT;1;False;2;FLOAT3;40;FLOAT3;0
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;173;740.0039,-282.594;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RegisterLocalVarNode;81;-1273.005,1551.202;Float;False;StreaksNormal;-1;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.RegisterLocalVarNode;157;1002.836,-302.8122;Inherit;False;Opacity;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RegisterLocalVarNode;142;-1081.449,-2619.719;Inherit;False;Albedo;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
Node;AmplifyShaderEditor.GetLocalVarNode;82;781.0571,-951.9244;Inherit;False;81;StreaksNormal;1;0;OBJECT;0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.GetLocalVarNode;143;789.1217,-1042.851;Inherit;False;142;Albedo;1;0;OBJECT;;False;1;COLOR;0
Node;AmplifyShaderEditor.GetLocalVarNode;159;592.495,-642.4875;Inherit;False;157;Opacity;1;0;OBJECT;;False;1;FLOAT;0
Node;AmplifyShaderEditor.GetLocalVarNode;166;606.0959,-869.5304;Inherit;False;-1;;1;0;OBJECT;;False;1;FLOAT;0
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;1079.026,-1010.494;Float;False;True;-1;2;ASEMaterialInspector;0;0;Standard;EMD/S_RainWindow;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;False;False;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Transparent;0.5;True;True;0;False;Transparent;;Transparent;All;16;all;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;2;5;False;-1;10;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;-1;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;0;0;0;False;0.1;False;-1;0;False;-1;False;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
WireConnection;47;0;45;0
WireConnection;47;1;48;0
WireConnection;87;20;47;0
WireConnection;67;0;87;40
WireConnection;20;0;18;0
WireConnection;34;0;33;0
WireConnection;91;0;90;0
WireConnection;91;1;92;0
WireConnection;68;0;67;0
WireConnection;68;1;69;0
WireConnection;10;0;9;0
WireConnection;21;0;20;1
WireConnection;21;1;20;2
WireConnection;89;0;85;0
WireConnection;89;1;91;0
WireConnection;89;2;86;0
WireConnection;35;0;34;3
WireConnection;35;1;34;2
WireConnection;58;0;68;0
WireConnection;41;0;10;0
WireConnection;41;1;42;0
WireConnection;36;0;35;0
WireConnection;36;1;23;0
WireConnection;94;0;89;0
WireConnection;22;0;23;0
WireConnection;22;1;21;0
WireConnection;11;0;41;0
WireConnection;110;0;9;2
WireConnection;96;0;94;0
WireConnection;96;1;89;1
WireConnection;74;0;22;0
WireConnection;74;1;72;0
WireConnection;73;0;36;0
WireConnection;73;1;72;0
WireConnection;29;0;27;0
WireConnection;29;1;28;0
WireConnection;98;0;96;0
WireConnection;98;2;99;0
WireConnection;16;0;11;2
WireConnection;26;0;74;0
WireConnection;26;1;29;0
WireConnection;32;0;73;0
WireConnection;32;1;29;0
WireConnection;109;0;110;0
WireConnection;14;0;11;0
WireConnection;111;0;42;0
WireConnection;111;1;109;0
WireConnection;37;1;32;0
WireConnection;97;1;98;0
WireConnection;95;0;89;0
WireConnection;1;1;26;0
WireConnection;100;0;97;2
WireConnection;100;1;95;0
WireConnection;15;0;111;0
WireConnection;38;1;37;1
WireConnection;38;2;39;0
WireConnection;30;1;1;1
WireConnection;30;2;31;0
WireConnection;40;0;38;0
WireConnection;40;1;30;0
WireConnection;102;0;100;0
WireConnection;102;1;103;0
WireConnection;107;0;102;0
WireConnection;107;1;108;0
WireConnection;43;0;40;0
WireConnection;104;0;107;0
WireConnection;24;0;43;0
WireConnection;114;0;112;0
WireConnection;114;1;113;0
WireConnection;115;0;114;0
WireConnection;116;0;115;0
WireConnection;154;1;156;0
WireConnection;154;0;155;0
WireConnection;76;0;75;0
WireConnection;76;1;77;0
WireConnection;161;0;144;0
WireConnection;133;0;135;0
WireConnection;133;1;132;0
WireConnection;133;2;144;0
WireConnection;160;0;141;0
WireConnection;160;1;133;0
WireConnection;160;2;161;0
WireConnection;88;20;76;0
WireConnection;173;0;154;0
WireConnection;173;1;171;0
WireConnection;81;0;88;40
WireConnection;157;0;173;0
WireConnection;142;0;160;0
WireConnection;0;0;143;0
WireConnection;0;1;82;0
WireConnection;0;4;166;0
WireConnection;0;9;159;0
ASEEND*/
//CHKSM=397884781D2B79F7B8F3224FE61ADF9919BAC594

+ 10
- 0
Assets/Art Assets/IsRaining/Shaders/S_RainWindow.shader.meta View File

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 7ce977a690df99c46a80ac97d3213411
ShaderImporter:
externalObjects: {}
defaultTextures:
- _RainMask: {fileID: 2800000, guid: df482fb7407968c48a13c3ef5498e169, type: 3}
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

+ 8
- 0
Assets/Art Assets/IsRaining/Textures.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b375b67fd068ca74e8814eb2cf7befdd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

+ 8
- 0
Assets/Art Assets/IsRaining/Textures/VFX.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 140a0f92f3560ca478eed15338795fff
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Art Assets/IsRaining/Textures/VFX/T_RainMask.png (Stored with Git LFS) View File

size 489065

+ 92
- 0
Assets/Art Assets/IsRaining/Textures/VFX/T_RainMask.png.meta View File

@ -0,0 +1,92 @@
fileFormatVersion: 2
guid: df482fb7407968c48a13c3ef5498e169
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Art Assets/IsRaining/Textures/VFX/T_Rain_D.png (Stored with Git LFS) View File

size 38404

+ 116
- 0
Assets/Art Assets/IsRaining/Textures/VFX/T_Rain_D.png.meta View File

@ -0,0 +1,116 @@
fileFormatVersion: 2
guid: 913dcf8633f70384894bcfd01571fd97
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Art Assets/IsRaining/Textures/VFX/T_Rain_Splash_D.png (Stored with Git LFS) View File

size 73695

+ 116
- 0
Assets/Art Assets/IsRaining/Textures/VFX/T_Rain_Splash_D.png.meta View File

@ -0,0 +1,116 @@
fileFormatVersion: 2
guid: 756bda131cab3914e824b80016c8cf73
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

+ 143
- 0
Assets/Art Assets/Materials/NULL.mat View File

@ -0,0 +1,143 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-5774753639055085311
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: NULL
m_Shader: {fileID: 4800000, guid: e39bd598ce13f44ba8af997d3e42cd18, type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlphaTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- PixelSnap: 0
- _AlphaClip: 0
- _Blend: 0
- _BlendOp: 0
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _ColorMask: 15
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnableExternalAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _SampleGI: 0
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Surface: 0
- _UseUIAlphaClip: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Flip: {r: 1, g: 1, b: 1, a: 1}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _Specular: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []

+ 8
- 0
Assets/Art Assets/Materials/NULL.mat.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 325a15a2c5a419644b792ec6c6a02c16
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

Loading…
Cancel
Save