Global Game Jam 2022
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34 lines
492 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using Variables;
public class TimerController : MonoBehaviour
{
[SerializeField]
private Reference<float> m_time;
private Color m_defaultColor;
private void OnEnable()
{
m_time.OnValueChanged += OnTimeChange;
}
private void OnDisable()
{
m_time.OnValueChanged -= OnTimeChange;
}
private void OnTimeChange(float value)
{
}
}