Global Game Jam 2022
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// GENERATED AUTOMATICALLY FROM 'Assets/Settings/PlayerInput.inputactions'
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public class @PlayerInput : IInputActionCollection, IDisposable
{
public InputActionAsset asset { get; }
public @PlayerInput()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""PlayerInput"",
""maps"": [
{
""name"": ""Level"",
""id"": ""2bc60834-e09f-4981-affb-635cad7ffbfd"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Value"",
""id"": ""d1943f36-92e5-4335-a3f3-dd2e9e553ba6"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""e7ae7276-c64d-43bb-8719-ef3178e194a0"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
}
],
""bindings"": [
{
""name"": ""WASD"",
""id"": ""a50ea126-50e2-4f31-9167-ac757787a3e6"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""f7f33275-3f13-451c-8219-e1b34d39139c"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""73900688-a28e-40cf-ace2-05ad1b118594"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""c4e7f05b-1733-4e36-b752-6e0cf95f477e"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""f889cf6b-20aa-4169-a5d2-3bdae2e636e3"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""Arrow"",
""id"": ""9328658c-a019-4f76-b35b-5f023f9de6e0"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""16f6fb9d-eb25-445d-9313-fdf19a51b67c"",
""path"": ""<Keyboard>/upArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""b8ce9a70-56c3-42da-9960-45d9791c903e"",
""path"": ""<Keyboard>/downArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""e5dcf5e4-bff0-40ea-8b4f-dce1f8ed5156"",
""path"": ""<Keyboard>/leftArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""e4bf6a66-4a5d-4d05-baeb-e0db660132da"",
""path"": ""<Keyboard>/rightArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""67ec88e9-6ebb-4f16-9f4a-49d4f75af68e"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""fdb42cec-2a7c-452a-884c-b08443c104bb"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Level
m_Level = asset.FindActionMap("Level", throwIfNotFound: true);
m_Level_Move = m_Level.FindAction("Move", throwIfNotFound: true);
m_Level_Jump = m_Level.FindAction("Jump", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
// Level
private readonly InputActionMap m_Level;
private ILevelActions m_LevelActionsCallbackInterface;
private readonly InputAction m_Level_Move;
private readonly InputAction m_Level_Jump;
public struct LevelActions
{
private @PlayerInput m_Wrapper;
public LevelActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Level_Move;
public InputAction @Jump => m_Wrapper.m_Level_Jump;
public InputActionMap Get() { return m_Wrapper.m_Level; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(LevelActions set) { return set.Get(); }
public void SetCallbacks(ILevelActions instance)
{
if (m_Wrapper.m_LevelActionsCallbackInterface != null)
{
@Move.started -= m_Wrapper.m_LevelActionsCallbackInterface.OnMove;
@Move.performed -= m_Wrapper.m_LevelActionsCallbackInterface.OnMove;
@Move.canceled -= m_Wrapper.m_LevelActionsCallbackInterface.OnMove;
@Jump.started -= m_Wrapper.m_LevelActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_LevelActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_LevelActionsCallbackInterface.OnJump;
}
m_Wrapper.m_LevelActionsCallbackInterface = instance;
if (instance != null)
{
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
}
}
}
public LevelActions @Level => new LevelActions(this);
public interface ILevelActions
{
void OnMove(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
}
}