using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using NaughtyAttributes; using Variables; public class TimerController : MonoBehaviour { [SerializeField,Header("References")] private Reference m_time; [SerializeField] private TextMeshProUGUI m_text; [SerializeField, BoxGroup("Settings")] private Color m_lowTimeColor = Color.red; [SerializeField, BoxGroup("Settings")] private Color m_defaultColor; [SerializeField, BoxGroup("Settings")] private float m_lowTimeAmount = 3; private void Awake() { OnTimeChange(m_time.Value); } private void OnEnable() { m_time.OnValueChanged += OnTimeChange; } private void OnDisable() { m_time.OnValueChanged -= OnTimeChange; } private void OnTimeChange(float value) { m_text.text = value.ToString("0"); if (value <= m_lowTimeAmount) { m_text.color = m_lowTimeColor; } else { m_text.color = m_defaultColor; } } }