Browse Source

Merge branch 'main' of http://git.joshuareason.com/Jam/GGJ_2022 into main

# Conflicts:
#	Assets/Scenes/Level 2.unity
jeff
Jeff 2 years ago
parent
commit
d5538d9978
16 changed files with 329 additions and 48 deletions
  1. +7
    -0
      Assets/Art Assets/Textures/Chars/Moose Angel/Materials.meta~77db7eb71343ea6a91583afc81271a936526016c.meta
  2. BIN
      Assets/Art Assets/Textures/Environ/backdrop/clouds1.png
  3. +10
    -10
      Assets/Art Assets/Textures/Environ/backdrop/clouds1.png.meta
  4. BIN
      Assets/Art Assets/Textures/Environ/backdrop/clouds2.png
  5. +10
    -10
      Assets/Art Assets/Textures/Environ/backdrop/clouds2.png.meta
  6. BIN
      Assets/Art Assets/Textures/Environ/backdrop/clouds3.png
  7. +10
    -10
      Assets/Art Assets/Textures/Environ/backdrop/clouds3.png.meta
  8. +10
    -10
      Assets/Art Assets/Textures/Environ/backdrop/sky.png.meta
  9. +8
    -0
      Assets/Art Assets/Tiles/Backdrop.meta
  10. +213
    -0
      Assets/Art Assets/Tiles/Backdrop/Sky.prefab
  11. +7
    -0
      Assets/Art Assets/Tiles/Backdrop/Sky.prefab.meta
  12. BIN
      Assets/Art Assets/Tiles/Backdrop/sky.asset
  13. +8
    -0
      Assets/Art Assets/Tiles/Backdrop/sky.asset.meta
  14. BIN
      Assets/Scenes/Level 2.unity
  15. +24
    -0
      Assets/Scripts/Parallax.cs
  16. +11
    -0
      Assets/Scripts/Parallax.cs.meta

+ 7
- 0
Assets/Art Assets/Textures/Chars/Moose Angel/Materials.meta~77db7eb71343ea6a91583afc81271a936526016c.meta View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 9d6f5a7c169a6054ca2dd15692b3ace7
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Art Assets/Textures/Environ/backdrop/clouds1.png (Stored with Git LFS) View File

size 3915

+ 10
- 10
Assets/Art Assets/Textures/Environ/backdrop/clouds1.png.meta View File

@ -6,7 +6,7 @@ TextureImporter:
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
@ -32,27 +32,27 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
filterMode: 0
aniso: 2
mipBias: 0
wrapU: 0
wrapV: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spritePixelsToUnits: 8
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 0
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
@ -129,7 +129,7 @@ TextureImporter:
outline: []
physicsShape: []
bones: []
spriteID:
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:

BIN
Assets/Art Assets/Textures/Environ/backdrop/clouds2.png (Stored with Git LFS) View File

size 2630

+ 10
- 10
Assets/Art Assets/Textures/Environ/backdrop/clouds2.png.meta View File

@ -6,7 +6,7 @@ TextureImporter:
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
@ -32,27 +32,27 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
filterMode: 0
aniso: 2
mipBias: 0
wrapU: 0
wrapV: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spritePixelsToUnits: 8
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 0
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
@ -129,7 +129,7 @@ TextureImporter:
outline: []
physicsShape: []
bones: []
spriteID:
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:

BIN
Assets/Art Assets/Textures/Environ/backdrop/clouds3.png (Stored with Git LFS) View File

size 3325

+ 10
- 10
Assets/Art Assets/Textures/Environ/backdrop/clouds3.png.meta View File

@ -6,7 +6,7 @@ TextureImporter:
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
@ -32,27 +32,27 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
filterMode: 0
aniso: 2
mipBias: 0
wrapU: 0
wrapV: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spritePixelsToUnits: 8
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 0
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
@ -129,7 +129,7 @@ TextureImporter:
outline: []
physicsShape: []
bones: []
spriteID:
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:

+ 10
- 10
Assets/Art Assets/Textures/Environ/backdrop/sky.png.meta View File

@ -6,7 +6,7 @@ TextureImporter:
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
@ -32,27 +32,27 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
filterMode: 0
aniso: 2
mipBias: 0
wrapU: 0
wrapV: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spritePixelsToUnits: 8
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 0
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
@ -129,7 +129,7 @@ TextureImporter:
outline: []
physicsShape: []
bones: []
spriteID:
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:

+ 8
- 0
Assets/Art Assets/Tiles/Backdrop.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 662cef1842dfe5149b97476ba9082809
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

+ 213
- 0
Assets/Art Assets/Tiles/Backdrop/Sky.prefab View File

@ -0,0 +1,213 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5914755547847184165
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 864749052709836562}
- component: {fileID: 8339157246297280736}
- component: {fileID: 2451212738590338858}
m_Layer: 0
m_Name: Layer1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &864749052709836562
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5914755547847184165}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 7372820473633011007}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1839735485 &8339157246297280736
Tilemap:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5914755547847184165}
m_Enabled: 1
m_Tiles:
- first: {x: 0, y: 0, z: 0}
second:
serializedVersion: 2
m_TileIndex: 0
m_TileSpriteIndex: 0
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
m_AnimatedTiles: {}
m_TileAssetArray:
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: 0162326f021737049a5cbbe51ae9027e, type: 2}
m_TileSpriteArray:
- m_RefCount: 1
m_Data: {fileID: 21300000, guid: a7c69fe92097f3847aa94f42da7b6c71, type: 3}
m_TileMatrixArray:
- m_RefCount: 1
m_Data:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_TileColorArray:
- m_RefCount: 1
m_Data: {r: 1, g: 1, b: 1, a: 1}
m_TileObjectToInstantiateArray: []
m_AnimationFrameRate: 1
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Origin: {x: 0, y: 0, z: 0}
m_Size: {x: 1, y: 1, z: 1}
m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
m_TileOrientation: 0
m_TileOrientationMatrix:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
--- !u!483693784 &2451212738590338858
TilemapRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5914755547847184165}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_ChunkSize: {x: 32, y: 32, z: 32}
m_ChunkCullingBounds: {x: 0, y: 0, z: 0}
m_MaxChunkCount: 16
m_MaxFrameAge: 16
m_SortOrder: 0
m_Mode: 0
m_DetectChunkCullingBounds: 0
m_MaskInteraction: 0
--- !u!1 &7256323590353982996
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7372820473633011007}
- component: {fileID: 1318313152005784632}
m_Layer: 31
m_Name: Sky
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7372820473633011007
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7256323590353982996}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 864749052709836562}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!156049354 &1318313152005784632
Grid:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7256323590353982996}
m_Enabled: 1
m_CellSize: {x: 1, y: 1, z: 0}
m_CellGap: {x: 0, y: 0, z: 0}
m_CellLayout: 0
m_CellSwizzle: 0
--- !u!114 &4032751931948591108
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 12395, guid: 0000000000000000e000000000000000, type: 0}
m_Name: Palette Settings
m_EditorClassIdentifier:
cellSizing: 0
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}

+ 7
- 0
Assets/Art Assets/Tiles/Backdrop/Sky.prefab.meta View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 422e93cbbaf34514a9cdbbecd5b5db38
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Art Assets/Tiles/Backdrop/sky.asset (Stored with Git LFS) View File

size 766

+ 8
- 0
Assets/Art Assets/Tiles/Backdrop/sky.asset.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0162326f021737049a5cbbe51ae9027e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Scenes/Level 2.unity (Stored with Git LFS) View File

size 461758

+ 24
- 0
Assets/Scripts/Parallax.cs View File

@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Parallax : MonoBehaviour
{
private float length, startpos;
public GameObject cam;
public float parallaxEffect;
void Start()
{
startpos = transform.position.x;
length = GetComponent<SpriteRenderer>().bounds.size.x;
}
// Update is called once per frame
void FixedUpdate()
{
float dist = (cam.transform.position.x * parallaxEffect);
transform.position = new Vector3(startpos + dist, transform.position.y, transform.position.z);
}
}

+ 11
- 0
Assets/Scripts/Parallax.cs.meta View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c27236bc6c2676e4bbfdb1265c9f7936
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

Loading…
Cancel
Save