Browse Source

Added ability to freeze player input

jeff
Joshua Reason 2 years ago
parent
commit
bf57f15e1c
18 changed files with 595 additions and 25 deletions
  1. +29
    -5
      Assets/Art Assets/Animations/Monster/Idle.anim
  2. +61
    -1
      Assets/Art Assets/Animations/Monster/Monster Idle-breathe In.controller
  3. +10
    -2
      Assets/Art Assets/Materials/Mask.mat
  4. BIN
      Assets/Art Assets/Textures/Chars/Monster/Monster Idle-breathe In.png
  5. +3
    -3
      Assets/Art Assets/Textures/Chars/Monster/Monster Idle-breathe In.png.meta
  6. BIN
      Assets/Art Assets/Textures/Chars/Monster/Monster Idle-breathe Mid.png
  7. +156
    -0
      Assets/Art Assets/Textures/Chars/Monster/Monster Idle-breathe Mid.png.meta
  8. BIN
      Assets/Art Assets/Textures/Chars/Monster/Monster Idle-breathe Out.png
  9. +3
    -3
      Assets/Art Assets/Textures/Chars/Monster/Monster Idle-breathe Out.png.meta
  10. +8
    -0
      Assets/Art Assets/Textures/Environ/backdrop.meta
  11. +144
    -0
      Assets/Art Assets/Textures/Environ/backdrop/clouds.png.meta
  12. +144
    -0
      Assets/Art Assets/Textures/Environ/backdrop/sky.png.meta
  13. BIN
      Assets/Scenes/Level 1.unity
  14. +14
    -2
      Assets/Scripts/Character/CharacterInputController.cs
  15. +1
    -1
      Assets/Scripts/Shaders/Image.mat
  16. BIN
      Assets/Variables/Runtime/isNoInput.asset
  17. +8
    -0
      Assets/Variables/Runtime/isNoInput.asset.meta
  18. BIN
      ProjectSettings/TagManager.asset

+ 29
- 5
Assets/Art Assets/Animations/Monster/Idle.anim View File

@ -17,21 +17,45 @@ AnimationClip:
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m_StartTime: 0
m_StopTime: 1
m_StopTime: 2
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m_Level: 0
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+ 61
- 1
Assets/Art Assets/Animations/Monster/Monster Idle-breathe In.controller View File

@ -1,5 +1,31 @@
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m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Idle
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
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@ -9,4 +35,38 @@ AnimatorController:
m_Name: Monster Idle-breathe In
serializedVersion: 5
m_AnimatorParameters: []
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m_Name: Base Layer
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+ 10
- 2
Assets/Art Assets/Materials/Mask.mat View File

@ -8,7 +8,7 @@ Material:
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m_Name: Mask
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@ -19,6 +19,10 @@ Material:
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@ -56,10 +60,12 @@ Material:
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@ -73,6 +79,8 @@ Material:
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Assets/Scenes/Level 1.unity (Stored with Git LFS) View File

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Assets/Scripts/Character/CharacterInputController.cs View File

@ -14,6 +14,9 @@ public class CharacterInputController : MonoBehaviour
[SerializeField]
private Reference<bool> m_playerInput;
[SerializeField]
private Reference<bool> m_noInputAllowed;
[SerializeField,BoxGroup("Settings")]
private float m_speed = 2.0f;
@ -37,8 +40,17 @@ public class CharacterInputController : MonoBehaviour
private void Update()
{
m_characterController.Move(m_movement.x * m_speed,false ,m_jump);
m_playerInput.Value = m_movement.magnitude != 0 || m_jump;
if (!m_noInputAllowed)
{
m_characterController.Move(m_movement.x * m_speed, false, m_jump);
m_playerInput.Value = m_movement.magnitude != 0 || m_jump;
}
else
{
m_characterController.Move(0, false, false);
m_playerInput.Value = false ;
}
}

+ 1
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