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100644 --- a/Assets/Scripts/Shaders/DarknessEffect.shader +++ b/Assets/Scripts/Shaders/DarknessEffect.shader @@ -6,8 +6,8 @@ Shader "ImageEffect/DarknessEffect" _MaskTex ("Texture", 2D) = "white" {} _BackgroundColor("BackGround Color", Color) = (.25, .5, .5, 1) _MaskColor("Mask Color", Color) = (1, 1, 1, 1) - _Apply("Darkness Effect Multiplier", Range(0.0, 1.0)) = 0.5 - _KeepColors("Show Mask Color", Int) = 1 + _Apply("Light", Range(0.0, 1.0)) = 1.0 + _KeepColors("Show Mask Color", Range(0.0, 1.0)) = 1 } SubShader { @@ -51,13 +51,13 @@ Shader "ImageEffect/DarknessEffect" fixed4 frag (v2f i) : SV_Target { - fixed4 col = tex2D(_MainTex, i.uv); + fixed4 lightCol = tex2D(_MainTex, i.uv); fixed4 mask = tex2D(_MaskTex, i.uv); - - // just invert the colors - col.rgb = lerp(_MaskColor, col, clamp(_KeepColors,0,1)); - col.rgb = lerp(_BackgroundColor, col, clamp(mask.r + _Apply, 0, 1)); - return col; + + float4 darkCol = mask * lerp(_MaskColor, lightCol, _KeepColors) + ((1 - mask) * _BackgroundColor); + + return lerp(darkCol, lightCol, _Apply); + } ENDCG } diff --git a/Assets/Scripts/Shaders/Image.mat b/Assets/Scripts/Shaders/Image.mat index bf2644e..836be6d 100644 --- a/Assets/Scripts/Shaders/Image.mat +++ b/Assets/Scripts/Shaders/Image.mat @@ -68,7 +68,7 @@ Material: - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - - _KeepColors: 1.16 + - _KeepColors: 0.989 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 @@ -79,8 +79,8 @@ Material: - _UVSec: 0 - _ZWrite: 1 m_Colors: - - _BackgroundColor: {r: 0.026432894, g: 0.08926159, b: 0.16981131, a: 1} + - _BackgroundColor: {r: 0.043137256, g: 0.043137256, b: 0.10980393, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _MaskColor: {r: 0.61624897, g: 1, b: 0, a: 1} + - _MaskColor: {r: 0.1254902, g: 0.10588236, b: 0.3647059, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Settings/PlayerInput.cs b/Assets/Settings/PlayerInput.cs index c386fbf..add47ff 100644 --- a/Assets/Settings/PlayerInput.cs +++ b/Assets/Settings/PlayerInput.cs @@ -167,6 +167,17 @@ public class @PlayerInput : IInputActionCollection, IDisposable ""action"": ""Jump"", ""isComposite"": false, ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""9ccfba17-299b-47dc-b571-4acf9801cb5e"", + ""path"": ""/upArrow"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Jump"", + ""isComposite"": false, + ""isPartOfComposite"": false } ] } diff --git a/Assets/Settings/PlayerInput.inputactions b/Assets/Settings/PlayerInput.inputactions index 867a96e..af02cd3 100644 --- a/Assets/Settings/PlayerInput.inputactions +++ b/Assets/Settings/PlayerInput.inputactions @@ -154,6 +154,17 @@ "action": "Jump", "isComposite": false, "isPartOfComposite": false + }, + { + "name": "", + "id": "9ccfba17-299b-47dc-b571-4acf9801cb5e", + "path": "/upArrow", + "interactions": "", + "processors": "", + "groups": "", + "action": "Jump", + "isComposite": false, + "isPartOfComposite": false } ] } diff --git a/Packages/manifest.json b/Packages/manifest.json index 336e6d1..153ef7b 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -8,6 +8,7 @@ "com.unity.2d.spriteshape": "5.1.7", "com.unity.2d.tilemap": "1.0.0", "com.unity.2d.tilemap.extras": "1.8.1-preview", + "com.unity.cinemachine": "2.6.11", "com.unity.collab-proxy": "1.5.7", "com.unity.ide.rider": "2.0.7", "com.unity.ide.visualstudio": "2.0.8", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index ffef08e..e646337 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -87,6 +87,13 @@ }, "url": "https://packages.unity.com" }, + "com.unity.cinemachine": { + "version": "2.6.11", + "depth": 0, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.unity.collab-proxy": { "version": "1.5.7", "depth": 0, diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 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