Browse Source

Added camera follower

jeff
Jeff 2 years ago
parent
commit
49dbe8cf32
13 changed files with 1347 additions and 2 deletions
  1. +8
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      Assets/Art Assets/Textures/Chars/Moose Angel.meta
  2. +144
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  3. +144
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  4. +144
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  9. +144
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  10. +144
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  11. BIN
      Assets/Scenes/WalljumpTest.unity
  12. +30
    -0
      Assets/Scripts/CameraFollower.cs
  13. +11
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      Assets/Scripts/CameraFollower.cs.meta

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BIN
Assets/Scenes/WalljumpTest.unity (Stored with Git LFS) View File

size 1728849

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Assets/Scripts/CameraFollower.cs View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollower : MonoBehaviour
{
public GameObject Player;
[SerializeField] private float m_FollowStrength = 3f;
[SerializeField] private bool m_FollowX = true;
[SerializeField] private bool m_FollowY = false;
private Camera m_Camera;
private void Start()
{
m_Camera = GetComponent<Camera>();
}
private void Update()
{
if(Mathf.Abs(Player.transform.position.x - m_Camera.transform.position.x) > m_FollowStrength)
{
m_Camera.transform.Translate(
m_FollowX ? (m_FollowStrength + Player.transform.position.x - m_Camera.transform.position.x) * Time.deltaTime : 0,
m_FollowY ? (m_FollowStrength + Player.transform.position.y - m_Camera.transform.position.y) * Time.deltaTime : 0,
0);
}
}
}

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