Global Game Jam 2022
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

900 lines
26 KiB

2 years ago
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &8153717063276107836
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 8153717063276107779}
  12. - component: {fileID: 8153717063276107778}
  13. m_Layer: 9
  14. m_Name: Platform
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &8153717063276107779
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 8153717063276107836}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: -0.043, y: 0.517, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_Children: []
  31. m_Father: {fileID: 8153717063755334255}
  32. m_RootOrder: 0
  33. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  34. --- !u!60 &8153717063276107778
  35. PolygonCollider2D:
  36. m_ObjectHideFlags: 0
  37. m_CorrespondingSourceObject: {fileID: 0}
  38. m_PrefabInstance: {fileID: 0}
  39. m_PrefabAsset: {fileID: 0}
  40. m_GameObject: {fileID: 8153717063276107836}
  41. m_Enabled: 1
  42. m_Density: 1
  43. m_Material: {fileID: 0}
  44. m_IsTrigger: 0
  45. m_UsedByEffector: 0
  46. m_UsedByComposite: 0
  47. m_Offset: {x: 0, y: 0}
  48. m_SpriteTilingProperty:
  49. border: {x: 0, y: 0, z: 0, w: 0}
  50. pivot: {x: 0, y: 0}
  51. oldSize: {x: 0, y: 0}
  52. newSize: {x: 0, y: 0}
  53. adaptiveTilingThreshold: 0
  54. drawMode: 0
  55. adaptiveTiling: 0
  56. m_AutoTiling: 0
  57. m_Points:
  58. m_Paths:
  59. - - {x: 0.46269226, y: 0.66817474}
  60. - {x: 0.008612633, y: 0.55210495}
  61. - {x: -0.44722652, y: 0.7308774}
  62. - {x: -0.7443362, y: 0.756912}
  63. - {x: -0.76866573, y: 0.41408074}
  64. - {x: -0.28214645, y: 0.32554626}
  65. - {x: 0.06833649, y: 0.3271942}
  66. - {x: 0.74058723, y: 0.43936253}
  67. - {x: 0.9064795, y: 0.66386867}
  68. - {x: 0.8510828, y: 0.8443613}
  69. - {x: 0.6582017, y: 0.90333885}
  70. --- !u!1 &8153717063344422893
  71. GameObject:
  72. m_ObjectHideFlags: 0
  73. m_CorrespondingSourceObject: {fileID: 0}
  74. m_PrefabInstance: {fileID: 0}
  75. m_PrefabAsset: {fileID: 0}
  76. serializedVersion: 6
  77. m_Component:
  78. - component: {fileID: 8153717063344422899}
  79. - component: {fileID: 8153717063344422892}
  80. - component: {fileID: 8153717063344422897}
  81. - component: {fileID: 8153717063344422898}
  82. m_Layer: 0
  83. m_Name: Monster_Remake 2
  84. m_TagString: Untagged
  85. m_Icon: {fileID: 0}
  86. m_NavMeshLayer: 0
  87. m_StaticEditorFlags: 0
  88. m_IsActive: 0
  89. --- !u!4 &8153717063344422899
  90. Transform:
  91. m_ObjectHideFlags: 0
  92. m_CorrespondingSourceObject: {fileID: 0}
  93. m_PrefabInstance: {fileID: 0}
  94. m_PrefabAsset: {fileID: 0}
  95. m_GameObject: {fileID: 8153717063344422893}
  96. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  97. m_LocalPosition: {x: 0, y: 1.4499998, z: 0}
  98. m_LocalScale: {x: 1, y: 1, z: 1}
  99. m_Children:
  100. - {fileID: 8153717064145398481}
  101. m_Father: {fileID: 8153717063860972740}
  102. m_RootOrder: 3
  103. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  104. --- !u!212 &8153717063344422892
  105. SpriteRenderer:
  106. m_ObjectHideFlags: 0
  107. m_CorrespondingSourceObject: {fileID: 0}
  108. m_PrefabInstance: {fileID: 0}
  109. m_PrefabAsset: {fileID: 0}
  110. m_GameObject: {fileID: 8153717063344422893}
  111. m_Enabled: 1
  112. m_CastShadows: 0
  113. m_ReceiveShadows: 0
  114. m_DynamicOccludee: 1
  115. m_MotionVectors: 1
  116. m_LightProbeUsage: 1
  117. m_ReflectionProbeUsage: 1
  118. m_RayTracingMode: 0
  119. m_RayTraceProcedural: 0
  120. m_RenderingLayerMask: 1
  121. m_RendererPriority: 0
  122. m_Materials:
  123. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  124. m_StaticBatchInfo:
  125. firstSubMesh: 0
  126. subMeshCount: 0
  127. m_StaticBatchRoot: {fileID: 0}
  128. m_ProbeAnchor: {fileID: 0}
  129. m_LightProbeVolumeOverride: {fileID: 0}
  130. m_ScaleInLightmap: 1
  131. m_ReceiveGI: 1
  132. m_PreserveUVs: 0
  133. m_IgnoreNormalsForChartDetection: 0
  134. m_ImportantGI: 0
  135. m_StitchLightmapSeams: 1
  136. m_SelectedEditorRenderState: 0
  137. m_MinimumChartSize: 4
  138. m_AutoUVMaxDistance: 0.5
  139. m_AutoUVMaxAngle: 89
  140. m_LightmapParameters: {fileID: 0}
  141. m_SortingLayerID: 0
  142. m_SortingLayer: 0
  143. m_SortingOrder: 0
  144. m_Sprite: {fileID: 21300000, guid: a538dfd0f5b55c9449be0623784c16b0, type: 3}
  145. m_Color: {r: 1, g: 1, b: 1, a: 1}
  146. m_FlipX: 0
  147. m_FlipY: 0
  148. m_DrawMode: 0
  149. m_Size: {x: 3, y: 3}
  150. m_AdaptiveModeThreshold: 0.5
  151. m_SpriteTileMode: 0
  152. m_WasSpriteAssigned: 1
  153. m_MaskInteraction: 0
  154. m_SpriteSortPoint: 0
  155. --- !u!60 &8153717063344422897
  156. PolygonCollider2D:
  157. m_ObjectHideFlags: 0
  158. m_CorrespondingSourceObject: {fileID: 0}
  159. m_PrefabInstance: {fileID: 0}
  160. m_PrefabAsset: {fileID: 0}
  161. m_GameObject: {fileID: 8153717063344422893}
  162. m_Enabled: 1
  163. m_Density: 1
  164. m_Material: {fileID: 0}
  165. m_IsTrigger: 1
  166. m_UsedByEffector: 0
  167. m_UsedByComposite: 0
  168. m_Offset: {x: 0, y: 0}
  169. m_SpriteTilingProperty:
  170. border: {x: 0, y: 0, z: 0, w: 0}
  171. pivot: {x: 0.5, y: 0.5}
  172. oldSize: {x: 3, y: 3}
  173. newSize: {x: 3, y: 3}
  174. adaptiveTilingThreshold: 0.5
  175. drawMode: 0
  176. adaptiveTiling: 0
  177. m_AutoTiling: 0
  178. m_Points:
  179. m_Paths:
  180. - - {x: 0.48426342, y: 0.5711794}
  181. - {x: 0.41064405, y: 0.8901868}
  182. - {x: 0, y: 1}
  183. - {x: -0.39004135, y: 0.8021469}
  184. - {x: -0.8180666, y: 0.99767494}
  185. - {x: -1.1351871, y: 0.8510556}
  186. - {x: -0.9842634, y: 0.42698383}
  187. - {x: -0.4178133, y: 0.30708694}
  188. - {x: -0.28118134, y: 0.0074625015}
  189. - {x: -0.5704508, y: -0.2698803}
  190. - {x: -0.95105654, y: 0.30901697}
  191. - {x: -1.3302765, y: 0.00047683716}
  192. - {x: -1.300847, y: -0.41256285}
  193. - {x: -0.5877852, y: -0.80901706}
  194. - {x: -0.21956062, y: -1.0928555}
  195. - {x: -0.28354454, y: -1.49581}
  196. - {x: 0.5278393, y: -1.5454905}
  197. - {x: 0.6005459, y: -0.8020148}
  198. - {x: 0.4642725, y: -0.2513404}
  199. - {x: 0.625638, y: 0.103489816}
  200. --- !u!114 &8153717063344422898
  201. MonoBehaviour:
  202. m_ObjectHideFlags: 0
  203. m_CorrespondingSourceObject: {fileID: 0}
  204. m_PrefabInstance: {fileID: 0}
  205. m_PrefabAsset: {fileID: 0}
  206. m_GameObject: {fileID: 8153717063344422893}
  207. m_Enabled: 1
  208. m_EditorHideFlags: 0
  209. m_Script: {fileID: 11500000, guid: 90b646f898d10024c8ba725c9a7892a6, type: 3}
  210. m_Name:
  211. m_EditorClassIdentifier:
  212. m_onPlayerDeath: {fileID: 11400000, guid: a1586014535831a4e80b30178ff5ced4, type: 2}
  213. --- !u!1 &8153717063737432812
  214. GameObject:
  215. m_ObjectHideFlags: 0
  216. m_CorrespondingSourceObject: {fileID: 0}
  217. m_PrefabInstance: {fileID: 0}
  218. m_PrefabAsset: {fileID: 0}
  219. serializedVersion: 6
  220. m_Component:
  221. - component: {fileID: 8153717063737432819}
  222. - component: {fileID: 8153717063737432818}
  223. m_Layer: 9
  224. m_Name: Platform
  225. m_TagString: Untagged
  226. m_Icon: {fileID: 0}
  227. m_NavMeshLayer: 0
  228. m_StaticEditorFlags: 0
  229. m_IsActive: 1
  230. --- !u!4 &8153717063737432819
  231. Transform:
  232. m_ObjectHideFlags: 0
  233. m_CorrespondingSourceObject: {fileID: 0}
  234. m_PrefabInstance: {fileID: 0}
  235. m_PrefabAsset: {fileID: 0}
  236. m_GameObject: {fileID: 8153717063737432812}
  237. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  238. m_LocalPosition: {x: 0, y: 0, z: 0}
  239. m_LocalScale: {x: 1, y: 1, z: 1}
  240. m_Children: []
  241. m_Father: {fileID: 8153717064551339369}
  242. m_RootOrder: 0
  243. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  244. --- !u!60 &8153717063737432818
  245. PolygonCollider2D:
  246. m_ObjectHideFlags: 0
  247. m_CorrespondingSourceObject: {fileID: 0}
  248. m_PrefabInstance: {fileID: 0}
  249. m_PrefabAsset: {fileID: 0}
  250. m_GameObject: {fileID: 8153717063737432812}
  251. m_Enabled: 1
  252. m_Density: 1
  253. m_Material: {fileID: 0}
  254. m_IsTrigger: 0
  255. m_UsedByEffector: 0
  256. m_UsedByComposite: 0
  257. m_Offset: {x: 0, y: 0}
  258. m_SpriteTilingProperty:
  259. border: {x: 0, y: 0, z: 0, w: 0}
  260. pivot: {x: 0, y: 0}
  261. oldSize: {x: 0, y: 0}
  262. newSize: {x: 0, y: 0}
  263. adaptiveTilingThreshold: 0
  264. drawMode: 0
  265. adaptiveTiling: 0
  266. m_AutoTiling: 0
  267. m_Points:
  268. m_Paths:
  269. - - {x: 0.6589985, y: 1.3481832}
  270. - {x: 0.34768486, y: 1.1088138}
  271. - {x: 0.017227173, y: 1.2636819}
  272. - {x: -0.41772652, y: 1.1389465}
  273. - {x: -0.6575813, y: 1.3194594}
  274. - {x: -0.7529488, y: 1.2651007}
  275. - {x: -0.8267822, y: 1.2069502}
  276. - {x: -0.8251314, y: 0.95695114}
  277. - {x: -0.48763084, y: 0.7691722}
  278. - {x: -0.13988918, y: 0.7413889}
  279. - {x: 0.8117324, y: 0.8792026}
  280. - {x: 0.81324244, y: 1.265101}
  281. --- !u!1 &8153717063755334249
  282. GameObject:
  283. m_ObjectHideFlags: 0
  284. m_CorrespondingSourceObject: {fileID: 0}
  285. m_PrefabInstance: {fileID: 0}
  286. m_PrefabAsset: {fileID: 0}
  287. serializedVersion: 6
  288. m_Component:
  289. - component: {fileID: 8153717063755334255}
  290. - component: {fileID: 8153717063755334248}
  291. - component: {fileID: 8153717063755334253}
  292. - component: {fileID: 8153717063755334254}
  293. m_Layer: 0
  294. m_Name: Monster_Remake 1
  295. m_TagString: Untagged
  296. m_Icon: {fileID: 0}
  297. m_NavMeshLayer: 0
  298. m_StaticEditorFlags: 0
  299. m_IsActive: 0
  300. --- !u!4 &8153717063755334255
  301. Transform:
  302. m_ObjectHideFlags: 0
  303. m_CorrespondingSourceObject: {fileID: 0}
  304. m_PrefabInstance: {fileID: 0}
  305. m_PrefabAsset: {fileID: 0}
  306. m_GameObject: {fileID: 8153717063755334249}
  307. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  308. m_LocalPosition: {x: 0, y: 1.45, z: 0}
  309. m_LocalScale: {x: 1, y: 1, z: 1}
  310. m_Children:
  311. - {fileID: 8153717063276107779}
  312. m_Father: {fileID: 8153717063860972740}
  313. m_RootOrder: 2
  314. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  315. --- !u!212 &8153717063755334248
  316. SpriteRenderer:
  317. m_ObjectHideFlags: 0
  318. m_CorrespondingSourceObject: {fileID: 0}
  319. m_PrefabInstance: {fileID: 0}
  320. m_PrefabAsset: {fileID: 0}
  321. m_GameObject: {fileID: 8153717063755334249}
  322. m_Enabled: 1
  323. m_CastShadows: 0
  324. m_ReceiveShadows: 0
  325. m_DynamicOccludee: 1
  326. m_MotionVectors: 1
  327. m_LightProbeUsage: 1
  328. m_ReflectionProbeUsage: 1
  329. m_RayTracingMode: 0
  330. m_RayTraceProcedural: 0
  331. m_RenderingLayerMask: 1
  332. m_RendererPriority: 0
  333. m_Materials:
  334. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  335. m_StaticBatchInfo:
  336. firstSubMesh: 0
  337. subMeshCount: 0
  338. m_StaticBatchRoot: {fileID: 0}
  339. m_ProbeAnchor: {fileID: 0}
  340. m_LightProbeVolumeOverride: {fileID: 0}
  341. m_ScaleInLightmap: 1
  342. m_ReceiveGI: 1
  343. m_PreserveUVs: 0
  344. m_IgnoreNormalsForChartDetection: 0
  345. m_ImportantGI: 0
  346. m_StitchLightmapSeams: 1
  347. m_SelectedEditorRenderState: 0
  348. m_MinimumChartSize: 4
  349. m_AutoUVMaxDistance: 0.5
  350. m_AutoUVMaxAngle: 89
  351. m_LightmapParameters: {fileID: 0}
  352. m_SortingLayerID: 0
  353. m_SortingLayer: 0
  354. m_SortingOrder: 0
  355. m_Sprite: {fileID: 21300000, guid: 2bc2f8ee841e5de4da71e60120431b9a, type: 3}
  356. m_Color: {r: 1, g: 1, b: 1, a: 1}
  357. m_FlipX: 0
  358. m_FlipY: 0
  359. m_DrawMode: 0
  360. m_Size: {x: 3, y: 3}
  361. m_AdaptiveModeThreshold: 0.5
  362. m_SpriteTileMode: 0
  363. m_WasSpriteAssigned: 1
  364. m_MaskInteraction: 0
  365. m_SpriteSortPoint: 0
  366. --- !u!60 &8153717063755334253
  367. PolygonCollider2D:
  368. m_ObjectHideFlags: 0
  369. m_CorrespondingSourceObject: {fileID: 0}
  370. m_PrefabInstance: {fileID: 0}
  371. m_PrefabAsset: {fileID: 0}
  372. m_GameObject: {fileID: 8153717063755334249}
  373. m_Enabled: 1
  374. m_Density: 1
  375. m_Material: {fileID: 0}
  376. m_IsTrigger: 1
  377. m_UsedByEffector: 0
  378. m_UsedByComposite: 0
  379. m_Offset: {x: 0, y: 0.52}
  380. m_SpriteTilingProperty:
  381. border: {x: 0, y: 0, z: 0, w: 0}
  382. pivot: {x: 0.5, y: 0.5}
  383. oldSize: {x: 3, y: 3}
  384. newSize: {x: 3, y: 3}
  385. adaptiveTilingThreshold: 0.5
  386. drawMode: 0
  387. adaptiveTiling: 0
  388. m_AutoTiling: 0
  389. m_Points:
  390. m_Paths:
  391. - - {x: 0.34895802, y: -2.004437}
  392. - {x: 0.5884285, y: -1.986795}
  393. - {x: 0.7188473, y: -1.437787}
  394. - {x: 0.6272154, y: -1.2780333}
  395. - {x: 0.54241467, y: -1.0796556}
  396. - {x: 0.43159294, y: -1.0010433}
  397. - {x: 0.67070055, y: -0.63444185}
  398. - {x: 1.0764017, y: -0.3223586}
  399. - {x: 1.1746407, y: 0.2580638}
  400. - {x: 1.1738296, y: 0.58566}
  401. - {x: 0.731441, y: 0.36032104}
  402. - {x: 0.51329136, y: 0.24010658}
  403. - {x: 0.43437767, y: 0.27346182}
  404. - {x: 0.3161831, y: 0.1874032}
  405. - {x: 0.30681324, y: 0.31672668}
  406. - {x: 0.013744354, y: 0.27157784}
  407. - {x: -0.18140322, y: 0.2746575}
  408. - {x: -0.24198246, y: -0.92151403}
  409. - {x: -1.108551, y: 0.49180365}
  410. - {x: -1.3665733, y: 0.36050367}
  411. - {x: -1.14153, y: -0.23756218}
  412. - {x: -0.69371414, y: -0.7560196}
  413. - {x: -0.1672821, y: -1.1020947}
  414. - {x: -0.0554623, y: -1.519997}
  415. - {x: -0.11314905, y: -1.6130302}
  416. - {x: -0.3263836, y: -2.0273266}
  417. --- !u!114 &8153717063755334254
  418. MonoBehaviour:
  419. m_ObjectHideFlags: 0
  420. m_CorrespondingSourceObject: {fileID: 0}
  421. m_PrefabInstance: {fileID: 0}
  422. m_PrefabAsset: {fileID: 0}
  423. m_GameObject: {fileID: 8153717063755334249}
  424. m_Enabled: 1
  425. m_EditorHideFlags: 0
  426. m_Script: {fileID: 11500000, guid: 90b646f898d10024c8ba725c9a7892a6, type: 3}
  427. m_Name:
  428. m_EditorClassIdentifier:
  429. m_onPlayerDeath: {fileID: 11400000, guid: a1586014535831a4e80b30178ff5ced4, type: 2}
  430. --- !u!1 &8153717063860972741
  431. GameObject:
  432. m_ObjectHideFlags: 0
  433. m_CorrespondingSourceObject: {fileID: 0}
  434. m_PrefabInstance: {fileID: 0}
  435. m_PrefabAsset: {fileID: 0}
  436. serializedVersion: 6
  437. m_Component:
  438. - component: {fileID: 8153717063860972740}
  439. - component: {fileID: 8153717063860972747}
  440. m_Layer: 0
  441. m_Name: Monster
  442. m_TagString: Untagged
  443. m_Icon: {fileID: 0}
  444. m_NavMeshLayer: 0
  445. m_StaticEditorFlags: 0
  446. m_IsActive: 1
  447. --- !u!4 &8153717063860972740
  448. Transform:
  449. m_ObjectHideFlags: 0
  450. m_CorrespondingSourceObject: {fileID: 0}
  451. m_PrefabInstance: {fileID: 0}
  452. m_PrefabAsset: {fileID: 0}
  453. m_GameObject: {fileID: 8153717063860972741}
  454. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  455. m_LocalPosition: {x: -8.64, y: -6.937, z: 0}
  456. m_LocalScale: {x: 1, y: 1, z: 1}
  457. m_Children:
  458. - {fileID: 8153717064370397267}
  459. - {fileID: 8153717064551339369}
  460. - {fileID: 8153717063755334255}
  461. - {fileID: 8153717063344422899}
  462. m_Father: {fileID: 0}
  463. m_RootOrder: 0
  464. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  465. --- !u!114 &8153717063860972747
  466. MonoBehaviour:
  467. m_ObjectHideFlags: 0
  468. m_CorrespondingSourceObject: {fileID: 0}
  469. m_PrefabInstance: {fileID: 0}
  470. m_PrefabAsset: {fileID: 0}
  471. m_GameObject: {fileID: 8153717063860972741}
  472. m_Enabled: 1
  473. m_EditorHideFlags: 0
  474. m_Script: {fileID: 11500000, guid: 9afc5ecba9d138349baa937b1623eee3, type: 3}
  475. m_Name:
  476. m_EditorClassIdentifier:
  477. m_light:
  478. Variable: {fileID: 11400000, guid: ca17925be533f0e488952f6fe4d4563b, type: 2}
  479. m_useLocal: 0
  480. m_localValue: 0
  481. m_possibleFrames:
  482. - {fileID: 8153717064551339371}
  483. - {fileID: 8153717063755334249}
  484. - {fileID: 8153717063344422893}
  485. m_defaultObject: {fileID: 0}
  486. m_distance: 3.03
  487. m_offset: {x: 0, y: 1.9, z: 0}
  488. --- !u!1 &8153717064145398482
  489. GameObject:
  490. m_ObjectHideFlags: 0
  491. m_CorrespondingSourceObject: {fileID: 0}
  492. m_PrefabInstance: {fileID: 0}
  493. m_PrefabAsset: {fileID: 0}
  494. serializedVersion: 6
  495. m_Component:
  496. - component: {fileID: 8153717064145398481}
  497. - component: {fileID: 8153717064145398480}
  498. m_Layer: 9
  499. m_Name: Platform
  500. m_TagString: Untagged
  501. m_Icon: {fileID: 0}
  502. m_NavMeshLayer: 0
  503. m_StaticEditorFlags: 0
  504. m_IsActive: 1
  505. --- !u!4 &8153717064145398481
  506. Transform:
  507. m_ObjectHideFlags: 0
  508. m_CorrespondingSourceObject: {fileID: 0}
  509. m_PrefabInstance: {fileID: 0}
  510. m_PrefabAsset: {fileID: 0}
  511. m_GameObject: {fileID: 8153717064145398482}
  512. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  513. m_LocalPosition: {x: 0, y: 0, z: 0}
  514. m_LocalScale: {x: 1, y: 1, z: 1}
  515. m_Children: []
  516. m_Father: {fileID: 8153717063344422899}
  517. m_RootOrder: 0
  518. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  519. --- !u!60 &8153717064145398480
  520. PolygonCollider2D:
  521. m_ObjectHideFlags: 0
  522. m_CorrespondingSourceObject: {fileID: 0}
  523. m_PrefabInstance: {fileID: 0}
  524. m_PrefabAsset: {fileID: 0}
  525. m_GameObject: {fileID: 8153717064145398482}
  526. m_Enabled: 1
  527. m_Density: 1
  528. m_Material: {fileID: 0}
  529. m_IsTrigger: 0
  530. m_UsedByEffector: 0
  531. m_UsedByComposite: 0
  532. m_Offset: {x: 0, y: 0}
  533. m_SpriteTilingProperty:
  534. border: {x: 0, y: 0, z: 0, w: 0}
  535. pivot: {x: 0, y: 0}
  536. oldSize: {x: 0, y: 0}
  537. newSize: {x: 0, y: 0}
  538. adaptiveTilingThreshold: 0
  539. drawMode: 0
  540. adaptiveTiling: 0
  541. m_AutoTiling: 0
  542. m_Points:
  543. m_Paths:
  544. - - {x: 0.66327477, y: 1.3683958}
  545. - {x: 0.3962145, y: 1.3273082}
  546. - {x: 0.059343338, y: 1.3214545}
  547. - {x: -0.12750244, y: 1.3860803}
  548. - {x: -0.45148093, y: 1.5837953}
  549. - {x: -0.51802254, y: 1.4311757}
  550. - {x: -0.50894165, y: 1.2102156}
  551. - {x: -0.23468727, y: 1.0510718}
  552. - {x: 0.07016182, y: 1.0147123}
  553. - {x: 0.7477288, y: 1.0650206}
  554. - {x: 1.0356799, y: 1.0773098}
  555. - {x: 1.0792971, y: 1.232841}
  556. - {x: 1.03719, y: 1.4804349}
  557. --- !u!1 &8153717064227352810
  558. GameObject:
  559. m_ObjectHideFlags: 0
  560. m_CorrespondingSourceObject: {fileID: 0}
  561. m_PrefabInstance: {fileID: 0}
  562. m_PrefabAsset: {fileID: 0}
  563. serializedVersion: 6
  564. m_Component:
  565. - component: {fileID: 8153717064227352809}
  566. - component: {fileID: 8153717064227352808}
  567. m_Layer: 9
  568. m_Name: Platform
  569. m_TagString: Untagged
  570. m_Icon: {fileID: 0}
  571. m_NavMeshLayer: 0
  572. m_StaticEditorFlags: 0
  573. m_IsActive: 1
  574. --- !u!4 &8153717064227352809
  575. Transform:
  576. m_ObjectHideFlags: 0
  577. m_CorrespondingSourceObject: {fileID: 0}
  578. m_PrefabInstance: {fileID: 0}
  579. m_PrefabAsset: {fileID: 0}
  580. m_GameObject: {fileID: 8153717064227352810}
  581. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  582. m_LocalPosition: {x: 0, y: 0, z: 0}
  583. m_LocalScale: {x: 1, y: 1, z: 1}
  584. m_Children: []
  585. m_Father: {fileID: 8153717064370397267}
  586. m_RootOrder: 0
  587. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  588. --- !u!60 &8153717064227352808
  589. PolygonCollider2D:
  590. m_ObjectHideFlags: 0
  591. m_CorrespondingSourceObject: {fileID: 0}
  592. m_PrefabInstance: {fileID: 0}
  593. m_PrefabAsset: {fileID: 0}
  594. m_GameObject: {fileID: 8153717064227352810}
  595. m_Enabled: 1
  596. m_Density: 1
  597. m_Material: {fileID: 0}
  598. m_IsTrigger: 0
  599. m_UsedByEffector: 0
  600. m_UsedByComposite: 0
  601. m_Offset: {x: 0, y: 0}
  602. m_SpriteTilingProperty:
  603. border: {x: 0, y: 0, z: 0, w: 0}
  604. pivot: {x: 0, y: 0}
  605. oldSize: {x: 0, y: 0}
  606. newSize: {x: 0, y: 0}
  607. adaptiveTilingThreshold: 0
  608. drawMode: 0
  609. adaptiveTiling: 0
  610. m_AutoTiling: 0
  611. m_Points:
  612. m_Paths:
  613. - - {x: 0.58420277, y: 1.3887386}
  614. - {x: 0.36815357, y: 1.2765598}
  615. - {x: 0.20456314, y: 1.1969213}
  616. - {x: -0.012399673, y: 1.1696553}
  617. - {x: -0.4828472, y: 1.3564448}
  618. - {x: -0.8459664, y: 1.3899443}
  619. - {x: -0.6103043, y: 0.91746485}
  620. - {x: 0.79796565, y: 0.90245175}
  621. - {x: 0.80843353, y: 1.4575033}
  622. --- !u!1 &8153717064370397261
  623. GameObject:
  624. m_ObjectHideFlags: 0
  625. m_CorrespondingSourceObject: {fileID: 0}
  626. m_PrefabInstance: {fileID: 0}
  627. m_PrefabAsset: {fileID: 0}
  628. serializedVersion: 6
  629. m_Component:
  630. - component: {fileID: 8153717064370397267}
  631. - component: {fileID: 8153717064370397260}
  632. - component: {fileID: 8153717064370397266}
  633. - component: {fileID: 8153717064370397265}
  634. m_Layer: 0
  635. m_Name: Monster_Idle
  636. m_TagString: Untagged
  637. m_Icon: {fileID: 0}
  638. m_NavMeshLayer: 0
  639. m_StaticEditorFlags: 0
  640. m_IsActive: 1
  641. --- !u!4 &8153717064370397267
  642. Transform:
  643. m_ObjectHideFlags: 0
  644. m_CorrespondingSourceObject: {fileID: 0}
  645. m_PrefabInstance: {fileID: 0}
  646. m_PrefabAsset: {fileID: 0}
  647. m_GameObject: {fileID: 8153717064370397261}
  648. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  649. m_LocalPosition: {x: 0, y: 1.4499998, z: 0}
  650. m_LocalScale: {x: 1, y: 1, z: 1}
  651. m_Children:
  652. - {fileID: 8153717064227352809}
  653. m_Father: {fileID: 8153717063860972740}
  654. m_RootOrder: 0
  655. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  656. --- !u!212 &8153717064370397260
  657. SpriteRenderer:
  658. m_ObjectHideFlags: 0
  659. m_CorrespondingSourceObject: {fileID: 0}
  660. m_PrefabInstance: {fileID: 0}
  661. m_PrefabAsset: {fileID: 0}
  662. m_GameObject: {fileID: 8153717064370397261}
  663. m_Enabled: 1
  664. m_CastShadows: 0
  665. m_ReceiveShadows: 0
  666. m_DynamicOccludee: 1
  667. m_MotionVectors: 1
  668. m_LightProbeUsage: 1
  669. m_ReflectionProbeUsage: 1
  670. m_RayTracingMode: 0
  671. m_RayTraceProcedural: 0
  672. m_RenderingLayerMask: 1
  673. m_RendererPriority: 0
  674. m_Materials:
  675. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  676. m_StaticBatchInfo:
  677. firstSubMesh: 0
  678. subMeshCount: 0
  679. m_StaticBatchRoot: {fileID: 0}
  680. m_ProbeAnchor: {fileID: 0}
  681. m_LightProbeVolumeOverride: {fileID: 0}
  682. m_ScaleInLightmap: 1
  683. m_ReceiveGI: 1
  684. m_PreserveUVs: 0
  685. m_IgnoreNormalsForChartDetection: 0
  686. m_ImportantGI: 0
  687. m_StitchLightmapSeams: 1
  688. m_SelectedEditorRenderState: 0
  689. m_MinimumChartSize: 4
  690. m_AutoUVMaxDistance: 0.5
  691. m_AutoUVMaxAngle: 89
  692. m_LightmapParameters: {fileID: 0}
  693. m_SortingLayerID: 0
  694. m_SortingLayer: 0
  695. m_SortingOrder: 0
  696. m_Sprite: {fileID: 21300000, guid: 6d5d89360c13cea4d9fc20087ad6125c, type: 3}
  697. m_Color: {r: 1, g: 1, b: 1, a: 1}
  698. m_FlipX: 0
  699. m_FlipY: 0
  700. m_DrawMode: 0
  701. m_Size: {x: 3, y: 3}
  702. m_AdaptiveModeThreshold: 0.5
  703. m_SpriteTileMode: 0
  704. m_WasSpriteAssigned: 1
  705. m_MaskInteraction: 0
  706. m_SpriteSortPoint: 0
  707. --- !u!60 &8153717064370397266
  708. PolygonCollider2D:
  709. m_ObjectHideFlags: 0
  710. m_CorrespondingSourceObject: {fileID: 0}
  711. m_PrefabInstance: {fileID: 0}
  712. m_PrefabAsset: {fileID: 0}
  713. m_GameObject: {fileID: 8153717064370397261}
  714. m_Enabled: 1
  715. m_Density: 1
  716. m_Material: {fileID: 0}
  717. m_IsTrigger: 1
  718. m_UsedByEffector: 0
  719. m_UsedByComposite: 0
  720. m_Offset: {x: 0, y: 0}
  721. m_SpriteTilingProperty:
  722. border: {x: 0, y: 0, z: 0, w: 0}
  723. pivot: {x: 0.5, y: 0.5}
  724. oldSize: {x: 3, y: 3}
  725. newSize: {x: 3, y: 3}
  726. adaptiveTilingThreshold: 0.5
  727. drawMode: 0
  728. adaptiveTiling: 0
  729. m_AutoTiling: 0
  730. m_Points:
  731. m_Paths:
  732. - - {x: 0.5041003, y: 0.65594435}
  733. - {x: 0.3548169, y: 0.8553295}
  734. - {x: -0.19313717, y: 0.8615284}
  735. - {x: -0.37392616, y: 0.8222861}
  736. - {x: -0.36772728, y: 0.72674227}
  737. - {x: -0.3003025, y: 0.4678421}
  738. - {x: -0.26552296, y: -0.30710936}
  739. - {x: -0.6244879, y: -0.24692535}
  740. - {x: -0.7639351, y: -0.8197236}
  741. - {x: -0.18841743, y: -1.1261792}
  742. - {x: -0.4375, y: -1.5}
  743. - {x: 0.5, y: -1.5}
  744. - {x: 0.61311483, y: -1.024795}
  745. - {x: 0.4173169, y: 0.18330193}
  746. --- !u!114 &8153717064370397265
  747. MonoBehaviour:
  748. m_ObjectHideFlags: 0
  749. m_CorrespondingSourceObject: {fileID: 0}
  750. m_PrefabInstance: {fileID: 0}
  751. m_PrefabAsset: {fileID: 0}
  752. m_GameObject: {fileID: 8153717064370397261}
  753. m_Enabled: 1
  754. m_EditorHideFlags: 0
  755. m_Script: {fileID: 11500000, guid: 90b646f898d10024c8ba725c9a7892a6, type: 3}
  756. m_Name:
  757. m_EditorClassIdentifier:
  758. m_onPlayerDeath: {fileID: 11400000, guid: a1586014535831a4e80b30178ff5ced4, type: 2}
  759. --- !u!1 &8153717064551339371
  760. GameObject:
  761. m_ObjectHideFlags: 0
  762. m_CorrespondingSourceObject: {fileID: 0}
  763. m_PrefabInstance: {fileID: 0}
  764. m_PrefabAsset: {fileID: 0}
  765. serializedVersion: 6
  766. m_Component:
  767. - component: {fileID: 8153717064551339369}
  768. - component: {fileID: 8153717064551339370}
  769. - component: {fileID: 8153717064551339368}
  770. - component: {fileID: 8153717064551339375}
  771. m_Layer: 0
  772. m_Name: Monster_Remake 0
  773. m_TagString: Untagged
  774. m_Icon: {fileID: 0}
  775. m_NavMeshLayer: 0
  776. m_StaticEditorFlags: 0
  777. m_IsActive: 0
  778. --- !u!4 &8153717064551339369
  779. Transform:
  780. m_ObjectHideFlags: 0
  781. m_CorrespondingSourceObject: {fileID: 0}
  782. m_PrefabInstance: {fileID: 0}
  783. m_PrefabAsset: {fileID: 0}
  784. m_GameObject: {fileID: 8153717064551339371}
  785. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  786. m_LocalPosition: {x: 0, y: 1.4499998, z: 0}
  787. m_LocalScale: {x: 1, y: 1, z: 1}
  788. m_Children:
  789. - {fileID: 8153717063737432819}
  790. m_Father: {fileID: 8153717063860972740}
  791. m_RootOrder: 1
  792. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  793. --- !u!212 &8153717064551339370
  794. SpriteRenderer:
  795. m_ObjectHideFlags: 0
  796. m_CorrespondingSourceObject: {fileID: 0}
  797. m_PrefabInstance: {fileID: 0}
  798. m_PrefabAsset: {fileID: 0}
  799. m_GameObject: {fileID: 8153717064551339371}
  800. m_Enabled: 1
  801. m_CastShadows: 0
  802. m_ReceiveShadows: 0
  803. m_DynamicOccludee: 1
  804. m_MotionVectors: 1
  805. m_LightProbeUsage: 1
  806. m_ReflectionProbeUsage: 1
  807. m_RayTracingMode: 0
  808. m_RayTraceProcedural: 0
  809. m_RenderingLayerMask: 1
  810. m_RendererPriority: 0
  811. m_Materials:
  812. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  813. m_StaticBatchInfo:
  814. firstSubMesh: 0
  815. subMeshCount: 0
  816. m_StaticBatchRoot: {fileID: 0}
  817. m_ProbeAnchor: {fileID: 0}
  818. m_LightProbeVolumeOverride: {fileID: 0}
  819. m_ScaleInLightmap: 1
  820. m_ReceiveGI: 1
  821. m_PreserveUVs: 0
  822. m_IgnoreNormalsForChartDetection: 0
  823. m_ImportantGI: 0
  824. m_StitchLightmapSeams: 1
  825. m_SelectedEditorRenderState: 0
  826. m_MinimumChartSize: 4
  827. m_AutoUVMaxDistance: 0.5
  828. m_AutoUVMaxAngle: 89
  829. m_LightmapParameters: {fileID: 0}
  830. m_SortingLayerID: 0
  831. m_SortingLayer: 0
  832. m_SortingOrder: 0
  833. m_Sprite: {fileID: 21300000, guid: 130f12623017bbf4fb1671a98ef0a6fd, type: 3}
  834. m_Color: {r: 1, g: 1, b: 1, a: 1}
  835. m_FlipX: 0
  836. m_FlipY: 0
  837. m_DrawMode: 0
  838. m_Size: {x: 3, y: 3}
  839. m_AdaptiveModeThreshold: 0.5
  840. m_SpriteTileMode: 0
  841. m_WasSpriteAssigned: 1
  842. m_MaskInteraction: 0
  843. m_SpriteSortPoint: 0
  844. --- !u!60 &8153717064551339368
  845. PolygonCollider2D:
  846. m_ObjectHideFlags: 0
  847. m_CorrespondingSourceObject: {fileID: 0}
  848. m_PrefabInstance: {fileID: 0}
  849. m_PrefabAsset: {fileID: 0}
  850. m_GameObject: {fileID: 8153717064551339371}
  851. m_Enabled: 1
  852. m_Density: 1
  853. m_Material: {fileID: 0}
  854. m_IsTrigger: 1
  855. m_UsedByEffector: 0
  856. m_UsedByComposite: 0
  857. m_Offset: {x: 0, y: 0}
  858. m_SpriteTilingProperty:
  859. border: {x: 0, y: 0, z: 0, w: 0}
  860. pivot: {x: 0.5, y: 0.5}
  861. oldSize: {x: 3, y: 3}
  862. newSize: {x: 3, y: 3}
  863. adaptiveTilingThreshold: 0.5
  864. drawMode: 0
  865. adaptiveTiling: 0
  866. m_AutoTiling: 0
  867. m_Points:
  868. m_Paths:
  869. - - {x: 0.5193, y: 0.12732506}
  870. - {x: 0.4684968, y: 0.2356062}
  871. - {x: 0.45163393, y: 0.3352046}
  872. - {x: 0.4661665, y: 0.6169944}
  873. - {x: 0.2635517, y: 0.7673311}
  874. - {x: 0.015132904, y: 0.73144484}
  875. - {x: -0.16127491, y: 0.70557594}
  876. - {x: -0.22513199, y: 0.696774}
  877. - {x: -0.24998093, y: 0.42594385}
  878. - {x: -0.24969769, y: 0.061516285}
  879. - {x: -0.2685976, y: -0.4141631}
  880. - {x: -0.5345135, y: -0.27350235}
  881. - {x: -0.7729511, y: -0.66012144}
  882. - {x: -0.6344719, y: -0.9003906}
  883. - {x: -0.1780119, y: -1.1047807}
  884. - {x: -0.3125, y: -1.5}
  885. - {x: 0.4375, y: -1.5}
  886. - {x: 0.5407829, y: -0.9261112}
  887. - {x: 0.44227314, y: -0.3175249}
  888. --- !u!114 &8153717064551339375
  889. MonoBehaviour:
  890. m_ObjectHideFlags: 0
  891. m_CorrespondingSourceObject: {fileID: 0}
  892. m_PrefabInstance: {fileID: 0}
  893. m_PrefabAsset: {fileID: 0}
  894. m_GameObject: {fileID: 8153717064551339371}
  895. m_Enabled: 1
  896. m_EditorHideFlags: 0
  897. m_Script: {fileID: 11500000, guid: 90b646f898d10024c8ba725c9a7892a6, type: 3}
  898. m_Name:
  899. m_EditorClassIdentifier:
  900. m_onPlayerDeath: {fileID: 11400000, guid: a1586014535831a4e80b30178ff5ced4, type: 2}