Global Game Jam 2022
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

879 lines
20 KiB

2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
  1. fileFormatVersion: 2
  2. guid: 955c0bce688a12046b99aa20d31ae763
  3. TextureImporter:
  4. internalIDToNameTable: []
  5. externalObjects: {}
  6. serializedVersion: 11
  7. mipmaps:
  8. mipMapMode: 0
  9. enableMipMap: 0
  10. sRGBTexture: 1
  11. linearTexture: 0
  12. fadeOut: 0
  13. borderMipMap: 0
  14. mipMapsPreserveCoverage: 0
  15. alphaTestReferenceValue: 0.5
  16. mipMapFadeDistanceStart: 1
  17. mipMapFadeDistanceEnd: 3
  18. bumpmap:
  19. convertToNormalMap: 0
  20. externalNormalMap: 0
  21. heightScale: 0.25
  22. normalMapFilter: 0
  23. isReadable: 0
  24. streamingMipmaps: 0
  25. streamingMipmapsPriority: 0
  26. vTOnly: 0
  27. grayScaleToAlpha: 0
  28. generateCubemap: 6
  29. cubemapConvolution: 0
  30. seamlessCubemap: 0
  31. textureFormat: 1
  32. maxTextureSize: 2048
  33. textureSettings:
  34. serializedVersion: 2
  35. filterMode: 0
  36. aniso: 2
  37. mipBias: 0
  38. wrapU: 1
  39. wrapV: 1
  40. wrapW: 0
  41. nPOTScale: 0
  42. lightmap: 0
  43. compressionQuality: 50
  44. spriteMode: 2
  45. spriteExtrude: 1
  46. spriteMeshType: 1
  47. alignment: 0
  48. spritePivot: {x: 0.5, y: 0.5}
  49. spritePixelsToUnits: 16
  50. spriteBorder: {x: 0, y: 0, z: 0, w: 0}
  51. spriteGenerateFallbackPhysicsShape: 0
  52. alphaUsage: 1
  53. alphaIsTransparency: 1
  54. spriteTessellationDetail: -1
  55. textureType: 8
  56. textureShape: 1
  57. singleChannelComponent: 0
  58. flipbookRows: 1
  59. flipbookColumns: 1
  60. maxTextureSizeSet: 0
  61. compressionQualitySet: 0
  62. textureFormatSet: 0
  63. ignorePngGamma: 0
  64. applyGammaDecoding: 0
  65. platformSettings:
  66. - serializedVersion: 3
  67. buildTarget: DefaultTexturePlatform
  68. maxTextureSize: 8192
  69. resizeAlgorithm: 0
  70. textureFormat: -1
  71. textureCompression: 1
  72. compressionQuality: 50
  73. crunchedCompression: 0
  74. allowsAlphaSplitting: 0
  75. overridden: 0
  76. androidETC2FallbackOverride: 0
  77. forceMaximumCompressionQuality_BC6H_BC7: 0
  78. - serializedVersion: 3
  79. buildTarget: Standalone
  80. maxTextureSize: 8192
  81. resizeAlgorithm: 0
  82. textureFormat: -1
  83. textureCompression: 1
  84. compressionQuality: 50
  85. crunchedCompression: 0
  86. allowsAlphaSplitting: 0
  87. overridden: 0
  88. androidETC2FallbackOverride: 0
  89. forceMaximumCompressionQuality_BC6H_BC7: 0
  90. - serializedVersion: 3
  91. buildTarget: iPhone
  92. maxTextureSize: 8192
  93. resizeAlgorithm: 0
  94. textureFormat: -1
  95. textureCompression: 1
  96. compressionQuality: 50
  97. crunchedCompression: 0
  98. allowsAlphaSplitting: 0
  99. overridden: 0
  100. androidETC2FallbackOverride: 0
  101. forceMaximumCompressionQuality_BC6H_BC7: 0
  102. - serializedVersion: 3
  103. buildTarget: Android
  104. maxTextureSize: 8192
  105. resizeAlgorithm: 0
  106. textureFormat: -1
  107. textureCompression: 1
  108. compressionQuality: 50
  109. crunchedCompression: 0
  110. allowsAlphaSplitting: 0
  111. overridden: 0
  112. androidETC2FallbackOverride: 0
  113. forceMaximumCompressionQuality_BC6H_BC7: 0
  114. - serializedVersion: 3
  115. buildTarget: Windows Store Apps
  116. maxTextureSize: 8192
  117. resizeAlgorithm: 0
  118. textureFormat: -1
  119. textureCompression: 1
  120. compressionQuality: 50
  121. crunchedCompression: 0
  122. allowsAlphaSplitting: 0
  123. overridden: 0
  124. androidETC2FallbackOverride: 0
  125. forceMaximumCompressionQuality_BC6H_BC7: 0
  126. spriteSheet:
  127. serializedVersion: 2
  128. sprites:
  129. - serializedVersion: 2
  130. name: castle_drape
  131. rect:
  132. serializedVersion: 2
  133. x: 207
  134. y: 149
  135. width: 18
  136. height: 23
  137. alignment: 0
  138. pivot: {x: 0.5, y: 0.5}
  139. border: {x: 0, y: 0, z: 0, w: 0}
  140. outline: []
  141. physicsShape: []
  142. tessellationDetail: 0
  143. bones: []
  144. spriteID: 9cf5939edbad7b8f0800000000000000
  145. internalID: -524710322368847927
  146. vertices: []
  147. indices:
  148. edges: []
  149. weights: []
  150. - serializedVersion: 2
  151. name: castle_chain
  152. rect:
  153. serializedVersion: 2
  154. x: 245
  155. y: 146
  156. width: 7
  157. height: 26
  158. alignment: 0
  159. pivot: {x: 0.5, y: 0.5}
  160. border: {x: 0, y: 0, z: 0, w: 0}
  161. outline: []
  162. physicsShape: []
  163. tessellationDetail: 0
  164. bones: []
  165. spriteID: 6fd70d85152136f40800000000000000
  166. internalID: 5720436092282371574
  167. vertices: []
  168. indices:
  169. edges: []
  170. weights: []
  171. - serializedVersion: 2
  172. name: castle_plat_NW
  173. rect:
  174. serializedVersion: 2
  175. x: 15
  176. y: 148
  177. width: 16
  178. height: 16
  179. alignment: 0
  180. pivot: {x: 0.5, y: 0.5}
  181. border: {x: 0, y: 0, z: 0, w: 0}
  182. outline: []
  183. physicsShape: []
  184. tessellationDetail: 0
  185. bones: []
  186. spriteID: 69066e9b7e1d8bcc0800000000000000
  187. internalID: -3694972701070958442
  188. vertices: []
  189. indices:
  190. edges: []
  191. weights: []
  192. - serializedVersion: 2
  193. name: castle_plat_N
  194. rect:
  195. serializedVersion: 2
  196. x: 32
  197. y: 148
  198. width: 16
  199. height: 16
  200. alignment: 0
  201. pivot: {x: 0.5, y: 0.5}
  202. border: {x: 0, y: 0, z: 0, w: 0}
  203. outline: []
  204. physicsShape: []
  205. tessellationDetail: 0
  206. bones: []
  207. spriteID: e024f40fcd220c120800000000000000
  208. internalID: 2431982131099943438
  209. vertices: []
  210. indices:
  211. edges: []
  212. weights: []
  213. - serializedVersion: 2
  214. name: castle_plat_NE
  215. rect:
  216. serializedVersion: 2
  217. x: 49
  218. y: 148
  219. width: 16
  220. height: 16
  221. alignment: 0
  222. pivot: {x: 0.5, y: 0.5}
  223. border: {x: 0, y: 0, z: 0, w: 0}
  224. outline: []
  225. physicsShape: []
  226. tessellationDetail: 0
  227. bones: []
  228. spriteID: 335d4175e2673f530800000000000000
  229. internalID: 3887580844752426291
  230. vertices: []
  231. indices:
  232. edges: []
  233. weights: []
  234. - serializedVersion: 2
  235. name: castle_plat_C2
  236. rect:
  237. serializedVersion: 2
  238. x: 79
  239. y: 148
  240. width: 16
  241. height: 16
  242. alignment: 0
  243. pivot: {x: 0.5, y: 0.5}
  244. border: {x: 0, y: 0, z: 0, w: 0}
  245. outline: []
  246. physicsShape: []
  247. tessellationDetail: 0
  248. bones: []
  249. spriteID: 3da67dd1eaf8f5e80800000000000000
  250. internalID: -8187667619548534061
  251. vertices: []
  252. indices:
  253. edges: []
  254. weights: []
  255. - serializedVersion: 2
  256. name: castle_plat_C3
  257. rect:
  258. serializedVersion: 2
  259. x: 96
  260. y: 148
  261. width: 16
  262. height: 16
  263. alignment: 0
  264. pivot: {x: 0.5, y: 0.5}
  265. border: {x: 0, y: 0, z: 0, w: 0}
  266. outline: []
  267. physicsShape: []
  268. tessellationDetail: 0
  269. bones: []
  270. spriteID: c00179c36719db340800000000000000
  271. internalID: 4881217508148187148
  272. vertices: []
  273. indices:
  274. edges: []
  275. weights: []
  276. - serializedVersion: 2
  277. name: castle_plat_C4
  278. rect:
  279. serializedVersion: 2
  280. x: 113
  281. y: 148
  282. width: 16
  283. height: 16
  284. alignment: 0
  285. pivot: {x: 0.5, y: 0.5}
  286. border: {x: 0, y: 0, z: 0, w: 0}
  287. outline: []
  288. physicsShape: []
  289. tessellationDetail: 0
  290. bones: []
  291. spriteID: 1b2b345f273154360800000000000000
  292. internalID: 7153144967609954993
  293. vertices: []
  294. indices:
  295. edges: []
  296. weights: []
  297. - serializedVersion: 2
  298. name: castle_window
  299. rect:
  300. serializedVersion: 2
  301. x: 174
  302. y: 132
  303. width: 16
  304. height: 32
  305. alignment: 9
  306. pivot: {x: 0.4988165, y: 0.2510996}
  307. border: {x: 0, y: 0, z: 0, w: 0}
  308. outline: []
  309. physicsShape: []
  310. tessellationDetail: 0
  311. bones: []
  312. spriteID: 8b69c74a69266ffd0800000000000000
  313. internalID: -2308549359836555592
  314. vertices: []
  315. indices:
  316. edges: []
  317. weights: []
  318. - serializedVersion: 2
  319. name: castle_spike
  320. rect:
  321. serializedVersion: 2
  322. x: 239
  323. y: 115
  324. width: 16
  325. height: 16
  326. alignment: 0
  327. pivot: {x: 0.5, y: 0.5}
  328. border: {x: 0, y: 0, z: 0, w: 0}
  329. outline: []
  330. physicsShape: []
  331. tessellationDetail: 0
  332. bones: []
  333. spriteID: 9dde4488ff839c7b0800000000000000
  334. internalID: -5203565224295862823
  335. vertices: []
  336. indices:
  337. edges: []
  338. weights: []
  339. - serializedVersion: 2
  340. name: castle_exit
  341. rect:
  342. serializedVersion: 2
  343. x: 274
  344. y: 115
  345. width: 28
  346. height: 36
  347. alignment: 9
  348. pivot: {x: 0.26, y: 0.22}
  349. border: {x: 0, y: 0, z: 0, w: 0}
  350. outline: []
  351. physicsShape: []
  352. tessellationDetail: 0
  353. bones: []
  354. spriteID: 486732738f89017d0800000000000000
  355. internalID: -2949689564083292540
  356. vertices: []
  357. indices:
  358. edges: []
  359. weights: []
  360. - serializedVersion: 2
  361. name: castle_column
  362. rect:
  363. serializedVersion: 2
  364. x: 320
  365. y: 115
  366. width: 16
  367. height: 39
  368. alignment: 0
  369. pivot: {x: 0.5, y: 0.5}
  370. border: {x: 0, y: 0, z: 0, w: 0}
  371. outline: []
  372. physicsShape: []
  373. tessellationDetail: 0
  374. bones: []
  375. spriteID: e8ec1de80c94573b0800000000000000
  376. internalID: -5515421077266641266
  377. vertices: []
  378. indices:
  379. edges: []
  380. weights: []
  381. - serializedVersion: 2
  382. name: castle_plat_W
  383. rect:
  384. serializedVersion: 2
  385. x: 15
  386. y: 131
  387. width: 16
  388. height: 16
  389. alignment: 0
  390. pivot: {x: 0.5, y: 0.5}
  391. border: {x: 0, y: 0, z: 0, w: 0}
  392. outline: []
  393. physicsShape: []
  394. tessellationDetail: 0
  395. bones: []
  396. spriteID: b06eb6766f0d00950800000000000000
  397. internalID: 6413355626091243019
  398. vertices: []
  399. indices:
  400. edges: []
  401. weights: []
  402. - serializedVersion: 2
  403. name: castle_plat_C1
  404. rect:
  405. serializedVersion: 2
  406. x: 32
  407. y: 131
  408. width: 16
  409. height: 16
  410. alignment: 0
  411. pivot: {x: 0.5, y: 0.5}
  412. border: {x: 0, y: 0, z: 0, w: 0}
  413. outline: []
  414. physicsShape: []
  415. tessellationDetail: 0
  416. bones: []
  417. spriteID: 3ffc065dbcc8842c0800000000000000
  418. internalID: -4447149824942223373
  419. vertices: []
  420. indices:
  421. edges: []
  422. weights: []
  423. - serializedVersion: 2
  424. name: castle_plat_E
  425. rect:
  426. serializedVersion: 2
  427. x: 49
  428. y: 131
  429. width: 16
  430. height: 16
  431. alignment: 0
  432. pivot: {x: 0.5, y: 0.5}
  433. border: {x: 0, y: 0, z: 0, w: 0}
  434. outline: []
  435. physicsShape: []
  436. tessellationDetail: 0
  437. bones: []
  438. spriteID: 1df773ca73e300240800000000000000
  439. internalID: 4755869615336685521
  440. vertices: []
  441. indices:
  442. edges: []
  443. weights: []
  444. - serializedVersion: 2
  445. name: castle_plat
  446. rect:
  447. serializedVersion: 2
  448. x: 144
  449. y: 134
  450. width: 16
  451. height: 13
  452. alignment: 0
  453. pivot: {x: 0.5, y: 0.5}
  454. border: {x: 0, y: 0, z: 0, w: 0}
  455. outline: []
  456. physicsShape: []
  457. tessellationDetail: 0
  458. bones: []
  459. spriteID: 0fe40f89776e603d0800000000000000
  460. internalID: -3240649480505110800
  461. vertices: []
  462. indices:
  463. edges: []
  464. weights: []
  465. - serializedVersion: 2
  466. name: castle_plat_SW
  467. rect:
  468. serializedVersion: 2
  469. x: 15
  470. y: 114
  471. width: 16
  472. height: 16
  473. alignment: 0
  474. pivot: {x: 0.5, y: 0.5}
  475. border: {x: 0, y: 0, z: 0, w: 0}
  476. outline: []
  477. physicsShape: []
  478. tessellationDetail: 0
  479. bones: []
  480. spriteID: a5cd114db8940c1b0800000000000000
  481. internalID: -5638425868560638886
  482. vertices: []
  483. indices:
  484. edges: []
  485. weights: []
  486. - serializedVersion: 2
  487. name: castle_plat_S
  488. rect:
  489. serializedVersion: 2
  490. x: 32
  491. y: 114
  492. width: 16
  493. height: 16
  494. alignment: 0
  495. pivot: {x: 0.5, y: 0.5}
  496. border: {x: 0, y: 0, z: 0, w: 0}
  497. outline: []
  498. physicsShape: []
  499. tessellationDetail: 0
  500. bones: []
  501. spriteID: cd946e620ce01bd70800000000000000
  502. internalID: 9057036544067914204
  503. vertices: []
  504. indices:
  505. edges: []
  506. weights: []
  507. - serializedVersion: 2
  508. name: castle_plat_SE
  509. rect:
  510. serializedVersion: 2
  511. x: 49
  512. y: 114
  513. width: 16
  514. height: 16
  515. alignment: 0
  516. pivot: {x: 0.5, y: 0.5}
  517. border: {x: 0, y: 0, z: 0, w: 0}
  518. outline: []
  519. physicsShape: []
  520. tessellationDetail: 0
  521. bones: []
  522. spriteID: ba38e3bd4109f8650800000000000000
  523. internalID: 6237362428183479211
  524. vertices: []
  525. indices:
  526. edges: []
  527. weights: []
  528. - serializedVersion: 2
  529. name: castle_plat_C5
  530. rect:
  531. serializedVersion: 2
  532. x: 79
  533. y: 114
  534. width: 16
  535. height: 16
  536. alignment: 0
  537. pivot: {x: 0.5, y: 0.5}
  538. border: {x: 0, y: 0, z: 0, w: 0}
  539. outline: []
  540. physicsShape: []
  541. tessellationDetail: 0
  542. bones: []
  543. spriteID: daef146e70f9a0fa0800000000000000
  544. internalID: -5833675511028384083
  545. vertices: []
  546. indices:
  547. edges: []
  548. weights: []
  549. - serializedVersion: 2
  550. name: castle_plat_C6
  551. rect:
  552. serializedVersion: 2
  553. x: 113
  554. y: 114
  555. width: 16
  556. height: 16
  557. alignment: 0
  558. pivot: {x: 0.5, y: 0.5}
  559. border: {x: 0, y: 0, z: 0, w: 0}
  560. outline: []
  561. physicsShape: []
  562. tessellationDetail: 0
  563. bones: []
  564. spriteID: efff1811b3035ad60800000000000000
  565. internalID: 7900774151546339326
  566. vertices: []
  567. indices:
  568. edges: []
  569. weights: []
  570. - serializedVersion: 2
  571. name: castle_BG1
  572. rect:
  573. serializedVersion: 2
  574. x: 174
  575. y: 115
  576. width: 16
  577. height: 16
  578. alignment: 0
  579. pivot: {x: 0.5, y: 0.5}
  580. border: {x: 0, y: 0, z: 0, w: 0}
  581. outline: []
  582. physicsShape: []
  583. tessellationDetail: 0
  584. bones: []
  585. spriteID: c064303966cfa8a50800000000000000
  586. internalID: 6524304527682913804
  587. vertices: []
  588. indices:
  589. edges: []
  590. weights: []
  591. - serializedVersion: 2
  592. name: castle_BG0
  593. rect:
  594. serializedVersion: 2
  595. x: 191
  596. y: 115
  597. width: 16
  598. height: 16
  599. alignment: 0
  600. pivot: {x: 0.5, y: 0.5}
  601. border: {x: 0, y: 0, z: 0, w: 0}
  602. outline: []
  603. physicsShape: []
  604. tessellationDetail: 0
  605. bones: []
  606. spriteID: b6d3e27155708de20800000000000000
  607. internalID: 3375455982756707691
  608. vertices: []
  609. indices:
  610. edges: []
  611. weights: []
  612. - serializedVersion: 2
  613. name: castle_BG2
  614. rect:
  615. serializedVersion: 2
  616. x: 208
  617. y: 115
  618. width: 16
  619. height: 16
  620. alignment: 0
  621. pivot: {x: 0.5, y: 0.5}
  622. border: {x: 0, y: 0, z: 0, w: 0}
  623. outline: []
  624. physicsShape: []
  625. tessellationDetail: 0
  626. bones: []
  627. spriteID: 6bf30f9bd7d312040800000000000000
  628. internalID: 4621042302858575798
  629. vertices: []
  630. indices:
  631. edges: []
  632. weights: []
  633. - serializedVersion: 2
  634. name: castle_tileset_29
  635. rect:
  636. serializedVersion: 2
  637. x: 19
  638. y: 87
  639. width: 10
  640. height: 8
  641. alignment: 0
  642. pivot: {x: 0.5, y: 0.5}
  643. border: {x: 0, y: 0, z: 0, w: 0}
  644. outline: []
  645. physicsShape: []
  646. tessellationDetail: 0
  647. bones: []
  648. spriteID: 70b75944bc4228400800000000000000
  649. internalID: 324862578571705095
  650. vertices: []
  651. indices:
  652. edges: []
  653. weights: []
  654. - serializedVersion: 2
  655. name: castle_tileset_30
  656. rect:
  657. serializedVersion: 2
  658. x: 35
  659. y: 87
  660. width: 10
  661. height: 8
  662. alignment: 0
  663. pivot: {x: 0.5, y: 0.5}
  664. border: {x: 0, y: 0, z: 0, w: 0}
  665. outline: []
  666. physicsShape: []
  667. tessellationDetail: 0
  668. bones: []
  669. spriteID: 9dba7b7a4252d7070800000000000000
  670. internalID: 8105675743699643353
  671. vertices: []
  672. indices:
  673. edges: []
  674. weights: []
  675. - serializedVersion: 2
  676. name: castle_tileset_31
  677. rect:
  678. serializedVersion: 2
  679. x: 51
  680. y: 87
  681. width: 10
  682. height: 8
  683. alignment: 0
  684. pivot: {x: 0.5, y: 0.5}
  685. border: {x: 0, y: 0, z: 0, w: 0}
  686. outline: []
  687. physicsShape: []
  688. tessellationDetail: 0
  689. bones: []
  690. spriteID: 7119f882b6a46b0c0800000000000000
  691. internalID: -4560375748563594985
  692. vertices: []
  693. indices:
  694. edges: []
  695. weights: []
  696. - serializedVersion: 2
  697. name: castle_tileset_32
  698. rect:
  699. serializedVersion: 2
  700. x: 67
  701. y: 87
  702. width: 10
  703. height: 8
  704. alignment: 0
  705. pivot: {x: 0.5, y: 0.5}
  706. border: {x: 0, y: 0, z: 0, w: 0}
  707. outline: []
  708. physicsShape: []
  709. tessellationDetail: 0
  710. bones: []
  711. spriteID: c048511f2fe955fe0800000000000000
  712. internalID: -1200878959360375796
  713. vertices: []
  714. indices:
  715. edges: []
  716. weights: []
  717. - serializedVersion: 2
  718. name: castle_tileset_33
  719. rect:
  720. serializedVersion: 2
  721. x: 83
  722. y: 87
  723. width: 10
  724. height: 8
  725. alignment: 0
  726. pivot: {x: 0.5, y: 0.5}
  727. border: {x: 0, y: 0, z: 0, w: 0}
  728. outline: []
  729. physicsShape: []
  730. tessellationDetail: 0
  731. bones: []
  732. spriteID: e999c96a719798e30800000000000000
  733. internalID: 4506266044647381406
  734. vertices: []
  735. indices:
  736. edges: []
  737. weights: []
  738. - serializedVersion: 2
  739. name: castle_tileset_34
  740. rect:
  741. serializedVersion: 2
  742. x: 99
  743. y: 87
  744. width: 10
  745. height: 8
  746. alignment: 0
  747. pivot: {x: 0.5, y: 0.5}
  748. border: {x: 0, y: 0, z: 0, w: 0}
  749. outline: []
  750. physicsShape: []
  751. tessellationDetail: 0
  752. bones: []
  753. spriteID: f7c815fa56ce12120800000000000000
  754. internalID: 2387449198960282751
  755. vertices: []
  756. indices:
  757. edges: []
  758. weights: []
  759. - serializedVersion: 2
  760. name: castle_torch1
  761. rect:
  762. serializedVersion: 2
  763. x: 19
  764. y: 50
  765. width: 15
  766. height: 17
  767. alignment: 0
  768. pivot: {x: 0.5, y: 0.5}
  769. border: {x: 0, y: 0, z: 0, w: 0}
  770. outline: []
  771. physicsShape: []
  772. tessellationDetail: 0
  773. bones: []
  774. spriteID: 02d4f9138e5e480d0800000000000000
  775. internalID: -3421357031467037408
  776. vertices: []
  777. indices:
  778. edges: []
  779. weights: []
  780. - serializedVersion: 2
  781. name: castle_torch2
  782. rect:
  783. serializedVersion: 2
  784. x: 39
  785. y: 50
  786. width: 17
  787. height: 17
  788. alignment: 0
  789. pivot: {x: 0.5, y: 0.5}
  790. border: {x: 0, y: 0, z: 0, w: 0}
  791. outline: []
  792. physicsShape: []
  793. tessellationDetail: 0
  794. bones: []
  795. spriteID: ce0a00b1f2579d0c0800000000000000
  796. internalID: -4550477103304236820
  797. vertices: []
  798. indices:
  799. edges: []
  800. weights: []
  801. - serializedVersion: 2
  802. name: castle_torch3
  803. rect:
  804. serializedVersion: 2
  805. x: 60
  806. y: 50
  807. width: 17
  808. height: 17
  809. alignment: 0
  810. pivot: {x: 0.5, y: 0.5}
  811. border: {x: 0, y: 0, z: 0, w: 0}
  812. outline: []
  813. physicsShape: []
  814. tessellationDetail: 0
  815. bones: []
  816. spriteID: 61b0fbeadb13a6b70800000000000000
  817. internalID: 8892975104946801430
  818. vertices: []
  819. indices:
  820. edges: []
  821. weights: []
  822. - serializedVersion: 2
  823. name: castle_chest_closed
  824. rect:
  825. serializedVersion: 2
  826. x: 19
  827. y: 19
  828. width: 17
  829. height: 11
  830. alignment: 0
  831. pivot: {x: 0.5, y: 0.5}
  832. border: {x: 0, y: 0, z: 0, w: 0}
  833. outline: []
  834. physicsShape: []
  835. tessellationDetail: 0
  836. bones: []
  837. spriteID: 40cc0f4153b313050800000000000000
  838. internalID: 5778464896063687684
  839. vertices: []
  840. indices:
  841. edges: []
  842. weights: []
  843. - serializedVersion: 2
  844. name: castle_chest_open
  845. rect:
  846. serializedVersion: 2
  847. x: 51
  848. y: 19
  849. width: 22
  850. height: 13
  851. alignment: 0
  852. pivot: {x: 0.5, y: 0.5}
  853. border: {x: 0, y: 0, z: 0, w: 0}
  854. outline: []
  855. physicsShape: []
  856. tessellationDetail: 0
  857. bones: []
  858. spriteID: 80c617de4dad036a0800000000000000
  859. internalID: -6471432056479847416
  860. vertices: []
  861. indices:
  862. edges: []
  863. weights: []
  864. outline: []
  865. physicsShape: []
  866. bones: []
  867. spriteID: 95e2128c6b45c9a4496eed5c1675ed31
  868. internalID: 0
  869. vertices: []
  870. indices:
  871. edges: []
  872. weights: []
  873. secondaryTextures: []
  874. spritePackingTag:
  875. pSDRemoveMatte: 0
  876. pSDShowRemoveMatteOption: 0
  877. userData:
  878. assetBundleName:
  879. assetBundleVariant: