Global Game Jam 2021
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerDataHolder : InputBehaviour
{
public void AddScore(int value)
{
m_data.Score += value;
}
public override void RegisterInput(PlayerInput playerInput)
{
//do nothing
}
public override void UnregisterInput(PlayerInput playerInput)
{
//do nothing
}
}