Global Game Jam 2021
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class spawner : MonoBehaviour
{
public GameObject childPrefab;
public int startingAmount = 100;
private Dictionary<string, bool> babyCombos = new Dictionary<string, bool>();
public Collider[] spawnVolumes;
void Start()
{
for (int x = 0; x < startingAmount; x++)
{
SpawnBaby();
}
}
public void SpawnBaby()
{
Vector3 _spawnPoint = RandomPointInBounds(spawnVolumes[Random.Range(0, spawnVolumes.Length)].bounds);
_spawnPoint.y = 1.5f;
var _newChild = Instantiate(childPrefab, _spawnPoint, Quaternion.identity);
_newChild.transform.parent = this.transform;
Randomizer _randomizer = _newChild.GetComponent<Randomizer>();
bool _validChoice = false;
while (!_validChoice)
{
int a, b, c, d, e, f;
a = Random.Range(0, _randomizer.bases.Length);
b = Random.Range(0, _randomizer.hats.Length);
c = Random.Range(0, _randomizer.eyes.Length);
d = Random.Range(0, _randomizer.faces.Length);
e = Random.Range(0, _randomizer.tops.Length);
f = Random.Range(0, _randomizer.bottoms.Length);
string _combination = a.ToString() + b.ToString() + c.ToString() + d.ToString() + e.ToString() + f.ToString();
if (!babyCombos.ContainsKey(_combination))
{
_randomizer.RandomizeParts(a, b, c, d, e, f);
babyCombos.Add(_combination, true);
_validChoice = true;
}
}
}
public static Vector3 RandomPointInBounds(Bounds bounds)
{
return new Vector3(
Random.Range(bounds.min.x, bounds.max.x),
Random.Range(bounds.min.y, bounds.max.y),
Random.Range(bounds.min.z, bounds.max.z)
);
}
}