Global Game Jam 2021
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

53 lines
1.5 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class spawner : MonoBehaviour
{
public GameObject childPrefab;
public int startingAmount = 100;
private Dictionary<string, bool> babyCombos = new Dictionary<string, bool>();
void Start()
{
for (int x = 0; x < startingAmount; x++)
{
SpawnBaby();
}
}
public void SpawnBaby()
{
float _x = Random.Range(-45, 45);
float _z = Random.Range(-35, 35);
var _newChild = Instantiate(childPrefab, new Vector3(_x, 1.5f, _z), Quaternion.identity);
_newChild.transform.parent = this.transform;
Randomizer _randomizer = _newChild.GetComponent<Randomizer>();
bool _validChoice = false;
while (!_validChoice)
{
int a, b, c, d, e, f;
a = Random.Range(0, _randomizer.bases.Length);
b = Random.Range(0, _randomizer.hats.Length);
c = Random.Range(0, _randomizer.eyes.Length);
d = Random.Range(0, _randomizer.faces.Length);
e = Random.Range(0, _randomizer.tops.Length);
f = Random.Range(0, _randomizer.bottoms.Length);
string _combination = a.ToString() + b.ToString() + c.ToString() + d.ToString() + e.ToString() + f.ToString();
if (!babyCombos.ContainsKey(_combination))
{
_randomizer.RandomizeParts(a, b, c, d, e, f);
babyCombos.Add(_combination, true);
_validChoice = true;
}
}
}
}