Global Game Jam 2021
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class YeetHandle : MonoBehaviour
{
private BoxCollider m_handleArea;
public bool held { get; set; }
public GameObject lastHeld { get; set; }
// Start is called before the first frame update
void Start()
{
m_handleArea = gameObject.AddComponent<BoxCollider>();
m_handleArea.isTrigger = true;
m_handleArea.size = new Vector3(2, 2, 2);
}
// Update is called once per frame
void Update()
{
}
}