diff --git a/Assets/ParentBehaviour.cs b/Assets/ParentBehaviour.cs index 2c78736..d7f4837 100644 --- a/Assets/ParentBehaviour.cs +++ b/Assets/ParentBehaviour.cs @@ -168,6 +168,7 @@ public class ParentBehaviour : MonoBehaviour { if (CheckChild(collision.collider.gameObject)) { + print("correct child"); //this is the correct child } else @@ -175,6 +176,9 @@ public class ParentBehaviour : MonoBehaviour Texture _displayGraphic = GiveDetails(collision.collider.gameObject); //display the display graphic parentDialougeObj.GetComponent().sprite = Sprite.Create((Texture2D)_displayGraphic, new Rect(0.0f, 0.0f, _displayGraphic.width, _displayGraphic.height), new Vector2(0.5f, 0.5f), 100.0f); + + //yeet child back to centre of room + //child = collision.collider.gameObject } } }