diff --git a/Assets/Scripts/Behaviours/YeetController.cs b/Assets/Scripts/Behaviours/YeetController.cs index ce2fc40..7fce9b9 100644 --- a/Assets/Scripts/Behaviours/YeetController.cs +++ b/Assets/Scripts/Behaviours/YeetController.cs @@ -43,6 +43,7 @@ public class YeetController : InputBehaviour _child = child; _child.transform.parent = parent.transform; _child.GetComponent().held = true; + _child.GetComponent().lastHeld = parent; yeetState = YeetState.Held; diff --git a/Assets/Scripts/Behaviours/YeetHandle.cs b/Assets/Scripts/Behaviours/YeetHandle.cs index e8165ce..0300fb9 100644 --- a/Assets/Scripts/Behaviours/YeetHandle.cs +++ b/Assets/Scripts/Behaviours/YeetHandle.cs @@ -8,6 +8,8 @@ public class YeetHandle : MonoBehaviour public bool held { get; set; } + public GameObject lastHeld { get; set; } + // Start is called before the first frame update void Start() {