Browse Source

baby generation

develop
Jordan 3 years ago
parent
commit
368db42bc1
77 changed files with 3495 additions and 1868 deletions
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- {fileID: 2800000, guid: 045251aa2ce0a9e46939932dc3a7b9d7, type: 3}
- {fileID: 2800000, guid: 1809a8c0fa1a0c14aae56588c23fe815, type: 3}
- {fileID: 2800000, guid: b540bcd34304f674c9de1469cd4bb262, type: 3}
- {fileID: 2800000, guid: dc0a23e045fe343429eb5c171eaf67fe, type: 3}
- {fileID: 2800000, guid: 5bc6d278bec14a348ac6914d96451d37, type: 3}
baseObj: {fileID: 6085469794438535834}
hatObj: {fileID: 2947528045374642308}
eyeObj: {fileID: 1416985455023527158}

+ 57
- 0
Assets/ParentBehaviour.cs View File

@ -0,0 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParentBehaviour : MonoBehaviour
{
public spawner babySpawner;
public GameObject child;
public Texture baseVis;
public Texture hatVis;
public Texture eyeVis;
public Texture topVis;
public Texture bottomVis;
public List<string> order = new List<string>();
[ContextMenu("Get Random Child")]
public void GetRandomChild()
{
int _childIndex = Random.Range(0, babySpawner.transform.childCount);
child = babySpawner.transform.GetChild(_childIndex).gameObject;
//CHECK IF OTHER PARENT WANTS THIS CHILD (if otherParent.child == child)
Randomizer _childRandomizer = child.GetComponent<Randomizer>();
baseVis = _childRandomizer.baseObj.GetComponent<MeshRenderer>().material.mainTexture;
hatVis = _childRandomizer.hatObj.GetComponent<MeshRenderer>().material.mainTexture;
eyeVis = _childRandomizer.eyeObj.GetComponent<MeshRenderer>().material.mainTexture;
topVis = _childRandomizer.topObj.GetComponent<MeshRenderer>().material.mainTexture;
bottomVis = _childRandomizer.bottomObj.GetComponent<MeshRenderer>().material.mainTexture;
order.Insert(Random.Range(0, order.Count), "base");
order.Insert(Random.Range(0, order.Count), "hat");
order.Insert(Random.Range(0, order.Count), "eye");
order.Insert(Random.Range(0, order.Count), "top");
order.Insert(Random.Range(0, order.Count), "bottom");
foreach (string item in order)
{
print(item);
}
}
}

+ 11
- 0
Assets/ParentBehaviour.cs.meta View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 11f38c6a80b396f4da4dff3371cd4baf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 1
- 1
Assets/Randomizer.cs View File

@ -20,7 +20,7 @@ public class Randomizer : MonoBehaviour
public void RandomizeParts(int a, int b, int c, int d, int e, int f)
{
baseObj.GetComponent<MeshRenderer>().material.mainTexture =bases[a];
baseObj.GetComponent<MeshRenderer>().material.mainTexture = bases[a];
hatObj.GetComponent<MeshRenderer>().material.mainTexture = hats[b];
eyeObj.GetComponent<MeshRenderer>().material.mainTexture = eyes[c];
faceObj.GetComponent<MeshRenderer>().material.mainTexture = faces[d];

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