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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Objective : MonoBehaviour
{
private List<PlayerController> onObjective = new List<PlayerController>();
private GameStateController GameState;
// Start is called before the first frame update
void Start()
{
GameState = FindObjectOfType<GameStateController>();
}
private void OnTriggerEnter(Collider other)
{
PlayerController horse = other.GetComponent<PlayerController>();
if (horse != null)
onObjective.Add(horse);
}
private void OnTriggerExit(Collider other)
{
PlayerController horse = other.GetComponent<PlayerController>();
if (horse != null)
onObjective.Remove(horse);
}
// Update is called once per frame
void Update()
{
if(onObjective.Count >= 10)
GameState.WinState();
}
}