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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BallController : MonoBehaviour
{
public int HorseCount;
public float size;
public GameObject horsePrefab;
// Start is called before the first frame update
void Start()
{
SpawnHorses();
}
// Update is called once per frame
void Update()
{
}
public void SpawnHorses()
{
for (int i = 0; i < HorseCount; i++)
{
Vector3 position = Random.onUnitSphere * size + transform.position;
Instantiate(horsePrefab, position,Random.rotation , transform);
}
}
}