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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} - m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1} - m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_HighlightedColor: {r: 1, g: 0.4862745, b: 0.7176471, a: 1} + m_PressedColor: {r: 0.7294118, g: 0.21960784, b: 0.654902, a: 1} + m_SelectedColor: {r: 1, g: 0.4862745, b: 0.7176471, a: 1} m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608} m_ColorMultiplier: 1 m_FadeDuration: 0.1 diff --git a/Assets/Scripts/MainMenu.cs b/Assets/Scripts/MainMenu.cs index 2ae8bbe..bbdf1ae 100644 --- a/Assets/Scripts/MainMenu.cs +++ b/Assets/Scripts/MainMenu.cs @@ -1,12 +1,16 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.InputSystem.HID; using UnityEngine.SceneManagement; +using UnityEngine.UI; public class MainMenu : MonoBehaviour { public GameObject menu; public GameObject credits; + public Button menuBtn; + public Button creditsBtn; // Start is called before the first frame update void Start() @@ -19,6 +23,20 @@ public class MainMenu : MonoBehaviour { menu.SetActive(!menu.activeSelf); credits.SetActive(!credits.activeSelf); + SwapButtons(menu.activeSelf); + + } + + public void SwapButtons(bool isActive) + { + if (isActive) + { + menuBtn.Select(); + } + else + { + creditsBtn.Select(); + } } public void StartGame() diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 19f97fc..82fddf6 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1942c088ddfeeef348fdf12390e2a2d6da51056e197458d67969d44e7b2cbbd3 -size 160 +oid sha256:488996ee11fc651af98aeb4d4498c9d7560dfc7816738f66c324ff7555eec8c9 +size 352