Joshua Reason 4 years ago
parent
commit
c5a6162ab7
17 changed files with 4147 additions and 1703 deletions
  1. +2975
    -1606
      Assets/Scenes/CaseyTest.unity
  2. +112
    -11
      Assets/Scenes/MainMenu.unity
  3. +18
    -0
      Assets/Scripts/MainMenu.cs
  4. +3
    -0
      Assets/WorldAssets/Models/COL_Level_Rev02.fbx
  5. +96
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      Assets/WorldAssets/Models/COL_Level_Rev02.fbx.meta
  6. +3
    -0
      Assets/WorldAssets/Models/COL_StartFence.fbx
  7. +96
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      Assets/WorldAssets/Models/COL_StartFence.fbx.meta
  8. +3
    -0
      Assets/WorldAssets/Models/SM_Level_Rev02.fbx
  9. +96
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  10. +3
    -0
      Assets/WorldAssets/Models/sm_Mushrooms.fbx
  11. +96
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      Assets/WorldAssets/Models/sm_Mushrooms.fbx.meta
  12. +145
    -0
      Assets/WorldAssets/Prefabs/HammerPivot.prefab
  13. +7
    -0
      Assets/WorldAssets/Prefabs/HammerPivot.prefab.meta
  14. +405
    -0
      Assets/WorldAssets/Prefabs/LongSledgeHammer.prefab
  15. +7
    -0
      Assets/WorldAssets/Prefabs/LongSledgeHammer.prefab.meta
  16. +80
    -84
      Assets/WorldAssets/Prefabs/SmallSledgeHammer.prefab
  17. BIN
      ProjectSettings/EditorBuildSettings.asset

+ 2975
- 1606
Assets/Scenes/CaseyTest.unity
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+ 112
- 11
Assets/Scenes/MainMenu.unity View File

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+ 18
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@ -1,12 +1,16 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem.HID;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MainMenu : MonoBehaviour public class MainMenu : MonoBehaviour
{ {
public GameObject menu; public GameObject menu;
public GameObject credits; public GameObject credits;
public Button menuBtn;
public Button creditsBtn;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
@ -19,6 +23,20 @@ public class MainMenu : MonoBehaviour
{ {
menu.SetActive(!menu.activeSelf); menu.SetActive(!menu.activeSelf);
credits.SetActive(!credits.activeSelf); credits.SetActive(!credits.activeSelf);
SwapButtons(menu.activeSelf);
}
public void SwapButtons(bool isActive)
{
if (isActive)
{
menuBtn.Select();
}
else
{
creditsBtn.Select();
}
} }
public void StartGame() public void StartGame()

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