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Added add force

master
Joshua Reason 4 years ago
parent
commit
b8245f332a
5 changed files with 125 additions and 0 deletions
  1. +77
    -0
      Assets/Materials/Temp3.mat
  2. +8
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  3. +22
    -0
      Assets/Scripts/ExplosionTest.cs
  4. +11
    -0
      Assets/Scripts/ExplosionTest.cs.meta
  5. +7
    -0
      Assets/Scripts/Input/PlayerController.cs

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Assets/Materials/Temp3.mat View File

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Assets/Scripts/ExplosionTest.cs View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ExplosionTest : MonoBehaviour
{
[SerializeField]
private float Force = 1;
private void OnTriggerEnter(Collider other)
{
var horse = other.GetComponent<PlayerController>();
if (horse != null)
{
Vector3 force = Vector3.up * 2 + Vector3.ProjectOnPlane(Random.insideUnitSphere, Vector3.up) * Force;
horse.AddForce(force);
Debug.DrawRay(horse.transform.position, force, Color.red, 1f);
Debug.Log("Throwing horse");
}
}
}

+ 11
- 0
Assets/Scripts/ExplosionTest.cs.meta View File

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+ 7
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Assets/Scripts/Input/PlayerController.cs View File

@ -131,4 +131,11 @@ public class PlayerController : MonoBehaviour
directionRandmoizer = Mathf.Cos(Time.time + randomizer / 2) * 0.3f; directionRandmoizer = Mathf.Cos(Time.time + randomizer / 2) * 0.3f;
UpdatePosition(); UpdatePosition();
} }
public void AddForce(Vector3 direction)
{
moveDirection += direction;
transform.Translate(direction*Time.deltaTime);
}
} }

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