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Win Lose canvas and sound

master
NickFowler 4 years ago
parent
commit
5d30b14826
13 changed files with 763 additions and 1074 deletions
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Assets/Scenes/CaseyTest.unity
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Assets/Scripts/Gameplay/GameStateController.cs View File

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using System.Collections;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameStateController : MonoBehaviour
{
public Canvas WinLose;
public GameObject WinText;
public GameObject LoseText;
public AudioClip WinClip;
public AudioClip LoseClip;
public AudioSource source;
// Start is called before the first frame update
void Start()
{
source = GetComponent<AudioSource>();
}
public void WinState()
{
Debug.Log("You win!");
source.clip = WinClip;
source.Play();
StartCoroutine(FadeImage(WinLose.GetComponentInChildren<Image>()));
WinText.SetActive(true);
StartCoroutine(WaitForLoadOut());
SceneManager.LoadScene(0);
}
public void LoseState()
{
Debug.Log("You lose!");
source.clip = LoseClip;
source.Play();
StartCoroutine(FadeImage(WinLose.GetComponentInChildren<Image>()));
LoseText.SetActive(true);
StartCoroutine(WaitForLoadOut());
SceneManager.LoadScene(0);
}
public IEnumerator FadeImage(Image img)
{
for (float i = 0; i <= 1; i += Time.deltaTime)
{
img.color = new Color(0, 0, 0, i);
yield return null;
}
}
public IEnumerator WaitForLoadOut()
{
yield return new WaitForSeconds(5.0f);
}
// Update is called once per frame

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