You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

58 lines
967 B

Shader "Fog Volume/RT viewers/_ShadowTexture"
{
Properties{
_MainTex("Base", 2D) = "" {}
_Divide("Divide", Range(1, 30000))=1000
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _ShadowTexture;
float4 _ShadowTexture_ST;
fixed _Divide;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _ShadowTexture);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
// sample the texture
//fixed4 col = tex2D(_ShadowTexture, i.uv).r/ _Divide;
fixed4 col = tex2D(_ShadowTexture, i.uv);
col.r = col.r / _Divide;
return col.r*col.g;
}
ENDCG
}
}
}