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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LobbyUIController : MonoBehaviour {
public Multiplayer.PlayersManager playerMan;
public void OnClickStartGame()
{
playerMan.LocalPlayer.GetComponent<LocalPlayer>().enabled = true;
Multiplayer.ClientManager.Instance.SendMessage(Multiplayer.PlayerMsgID.GameStart, new Multiplayer.PlayerMsg(Multiplayer.ClientManager.Instance.ID));
}
}