using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Multiplayer;
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using TMPro;
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public class HomeScreenManager : MonoBehaviour {
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public TextMeshProUGUI IP;
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public TextMeshProUGUI Port;
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public TextMeshProUGUI Name;
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public void Connect()
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{
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int intVal = 0;
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bool Succeeded = int.TryParse(Port.text, out intVal);
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if (Succeeded)
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{
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Destroy(ServerManager.Instance.gameObject);
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ClientManager.Instance.StartClient(IP.text, intVal);
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}
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}
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public void Host()
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{
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int intVal = 0;
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bool Succeeded = int.TryParse(Port.text, out intVal);
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if (Succeeded)
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{
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ServerManager.Instance.StartServer();
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}
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}
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}
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