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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RemotePlayer : Player {
public Animator Animator;
public GameObject PlayerModel;
private float walkSpeed;
private Vector3 lastPosition;
public void Start()
{
lastPosition = transform.position;
}
protected override void Update()
{
DoAnimation();
base.Update();
}
private void DoAnimation()
{
Vector3 dir = transform.position - lastPosition;
lastPosition = transform.position;
Animator.SetFloat("WalkSpeed", dir.magnitude);
Debug.Log(dir.normalized);
PlayerModel.transform.LookAt(PlayerModel.transform.position + dir, Vector3.up);
//PlayerModel.transform.forward = dir.normalized;
}
}