%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Bangers SDF Logo m_Shader: {fileID: 4800000, guid: f7ada0af4f174f0694ca6a487b8f543d, type: 3} m_ShaderKeywords: GLOW_ON m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 2800000, guid: 8b8c8a10edf94ddc8cc4cc4fcd5696a9, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Cube: m_Texture: {fileID: 8900000, guid: f8caea216d5e7af42872b30cd96a235f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FaceTex: m_Texture: {fileID: 2800000, guid: 283f897e4925411ebbaa758b4cb13fc2, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 125cb55b44b24c4393181402bc6200e6, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OutlineTex: m_Texture: {fileID: 2800000, guid: 1cdc5b506b1a4a33a53c30669ced1f51, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _Ambient: 0.5 - _Bevel: 0.461 - _BevelClamp: 0 - _BevelOffset: -0.09 - _BevelRoundness: 0.615 - _BevelWidth: 0.001 - _BumpFace: 0 - _BumpOutline: 0 - _Diffuse: 0.5 - _FaceDilate: 0.2 - _FaceShininess: 1 - _FaceUVSpeedX: 0 - _FaceUVSpeedY: 0 - _GlowInner: 0.076 - _GlowOffset: 0.354 - _GlowOuter: 0.336 - _GlowPower: 0.75 - _GradientScale: 11 - _LightAngle: 3.142 - _MaskID: 0 - _MaskSoftnessX: 0 - _MaskSoftnessY: 0 - _OutlineShininess: 1 - _OutlineSoftness: 0 - _OutlineUVSpeedX: 0 - _OutlineUVSpeedY: 0 - _OutlineWidth: 0.4 - _PerspectiveFilter: 0.875 - _Reflectivity: 10 - _ScaleRatioA: 0.90909094 - _ScaleRatioB: 0.6136364 - _ScaleRatioC: 0.90909094 - _ScaleX: 1 - _ScaleY: 1 - _ShaderFlags: 0 - _SpecularPower: 2 - _TextureHeight: 1024 - _TextureWidth: 1024 - _UnderlayDilate: 0 - _UnderlayOffsetX: 0 - _UnderlayOffsetY: 0 - _UnderlaySoftness: 0 - _VertexOffsetX: 0 - _VertexOffsetY: 0 - _WeightBold: 0.75 - _WeightNormal: 0 m_Colors: - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0} - _FaceColor: {r: 1, g: 1, b: 1, a: 1} - _GlowColor: {r: 1, g: 0.6344826, b: 0, a: 0.5019608} - _MaskCoord: {r: 0, g: 0, b: 0, a: 0} - _OutlineColor: {r: 1, g: 1, b: 1, a: 1} - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1} - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}