Browse Source

Got Lobby working hopefully

master
JoshuaReason 5 years ago
parent
commit
f79def6c9d
11 changed files with 88 additions and 201 deletions
  1. +2
    -1
      Assets/Scenes/ClientScene.unity
  2. +30
    -6
      Assets/Scenes/LobbyScene.unity
  3. +2
    -173
      Assets/Scenes/TestScene.unity
  4. +14
    -1
      Assets/Scipts/Multiplayer/Client/ClientLoginManager.cs
  5. +0
    -8
      Assets/Scipts/Multiplayer/Client/LobbyManager.cs
  6. +18
    -0
      Assets/Scipts/Multiplayer/Server/LoginManager.cs
  7. +0
    -9
      Assets/Scipts/Multiplayer/Server/ServerManager.cs
  8. +8
    -0
      Assets/Scipts/UI.meta
  9. +11
    -0
      Assets/Scipts/UI/LobbyUIController.cs
  10. +1
    -1
      Assets/Scipts/UI/LobbyUIController.cs.meta
  11. +2
    -2
      ProjectSettings/EditorBuildSettings.asset

+ 2
- 1
Assets/Scenes/ClientScene.unity View File

@ -145,7 +145,8 @@ MonoBehaviour:
ServerAddress: 10.17.38.221
Port: 4444
ConnectOnStart: 0
GameSceneName: MainScene
LobbyScene: LobbyScene
GameScene: TestScene
Name: The most nardish of players
IsConnected: 0
ID: 0

+ 30
- 6
Assets/Scenes/LobbyScene.unity View File

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m_EditorClassIdentifier:
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isPersistant: 1
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MonoBehaviour:

+ 2
- 173
Assets/Scenes/TestScene.unity View File

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+ 14
- 1
Assets/Scipts/Multiplayer/Client/ClientLoginManager.cs View File

@ -22,6 +22,8 @@ namespace Multiplayer
ClientManager.Client.RegisterHandler(MsgType.Connect, OnConnected);
ClientManager.Client.RegisterHandler(MsgType.Disconnect, OnDisconnected);
ClientManager.Client.RegisterHandler(LoginMsgID.QueryName, OnRecieveID);
ClientManager.Client.RegisterHandler(LoginMsgID.EnterLobby, StartLobby);
ClientManager.Client.RegisterHandler(PlayerMsgID.GameStart, StartGame);
}
private void OnConnected(NetworkMessage msg)
@ -46,12 +48,23 @@ namespace Multiplayer
ClientManager.ID = playerMsg.ID;
ClientManager.SendMessage(LoginMsgID.Name, new StringMsg(ClientManager.ID, ClientManager.Name));
StartLobby();
}
private void GoToLobby()
private void StartLobby(NetworkMessage msg)
{
StartLobby();
}
private void StartLobby()
{
UnityEngine.SceneManagement.SceneManager.LoadScene(ClientManager.LobbyScene);
}
private void StartGame(NetworkMessage msg)
{
UnityEngine.SceneManagement.SceneManager.LoadScene(ClientManager.GameScene);
}
}
}

+ 0
- 8
Assets/Scipts/Multiplayer/Client/LobbyManager.cs View File

@ -1,8 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LobbyManager : MonoBehaviour {
}

+ 18
- 0
Assets/Scipts/Multiplayer/Server/LoginManager.cs View File

@ -23,6 +23,7 @@ namespace Multiplayer
ServerManager.Server.RegisterHandler(LoginMsgID.Name, OnPlayerLogin);
ServerManager.Server.RegisterHandler(MsgType.Connect, OnConnect);
ServerManager.Server.RegisterHandler(MsgType.Disconnect, OnDisconnect);
ServerManager.Server.RegisterHandler(PlayerMsgID.GameStart, ClientStartsGame);
}
@ -62,6 +63,23 @@ namespace Multiplayer
else
Debug.Log("Unkown player has disconnected.");
}
private void ClientStartsGame(NetworkMessage msg)
{
StartGame();
}
private void StartGame()
{
foreach (Player player in ServerManager.AllPlayers.Values)
player.Connection.Send(PlayerMsgID.GameStart, new PlayerMsg(player.ID));
}
private void GoToLobby()
{
foreach(Player player in ServerManager.AllPlayers.Values)
player.Connection.Send(PlayerMsgID.Lobby, new PlayerMsg(player.ID));
}
}
}

+ 0
- 9
Assets/Scipts/Multiplayer/Server/ServerManager.cs View File

@ -52,15 +52,6 @@ namespace Multiplayer
Server.Listen(Port);
}
[ContextMenu("Start Game")]
public void StartGame()
{
foreach (Player player in AllPlayers.Values)
{
player.Connection.Send(PlayerMsgID.Lobby, new PlayerMsg(player.ID));
}
}
private void Update()
{
if (Server != null)

+ 8
- 0
Assets/Scipts/UI.meta View File

@ -0,0 +1,8 @@
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guid: 42c6d1b4eef6f6a429557011ae10993b
folderAsset: yes
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userData:
assetBundleName:
assetBundleVariant:

+ 11
- 0
Assets/Scipts/UI/LobbyUIController.cs View File

@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LobbyUIController : MonoBehaviour {
public void OnClickStartGame()
{
Multiplayer.ClientManager.Instance.SendMessage(Multiplayer.PlayerMsgID.GameStart, new Multiplayer.PlayerMsg(Multiplayer.ClientManager.Instance.ID));
}
}

Assets/Scipts/Multiplayer/Client/LobbyManager.cs.meta → Assets/Scipts/UI/LobbyUIController.cs.meta View File

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+ 2
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ProjectSettings/EditorBuildSettings.asset View File

@ -1,3 +1,3 @@
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