diff --git a/Assets/Scenes/LobbyScene.unity b/Assets/Scenes/LobbyScene.unity index f6af691..dbe4bb4 100644 --- a/Assets/Scenes/LobbyScene.unity +++ b/Assets/Scenes/LobbyScene.unity @@ -220,7 +220,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 405724f17a9fdf7498f87dfdb5dbcb9e, type: 3} m_Name: m_EditorClassIdentifier: - playerMan: {fileID: 1535509335} + StartGame: {fileID: 1007511399} --- !u!1 &1007511397 GameObject: m_ObjectHideFlags: 0 @@ -278,10 +278,10 @@ MonoBehaviour: m_SelectOnRight: {fileID: 0} m_Transition: 1 m_Colors: - m_NormalColor: {r: 1, g: 1, b: 1, a: 1} + m_NormalColor: {r: 0.0072332197, g: 0.509434, b: 0, a: 1} m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1} - m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608} + m_DisabledColor: {r: 1, g: 0, b: 0, a: 1} m_ColorMultiplier: 1 m_FadeDuration: 0.1 m_SpriteState: @@ -293,7 +293,7 @@ MonoBehaviour: m_HighlightedTrigger: Highlighted m_PressedTrigger: Pressed m_DisabledTrigger: Disabled - 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if (player.gameObject != null) + if (player.Player != null) Destroy(player.gameObject); } diff --git a/Assets/Scipts/Multiplayer/Core/LoginProtocol.cs b/Assets/Scipts/Multiplayer/Core/LoginProtocol.cs index 178abbf..b2e7dd3 100644 --- a/Assets/Scipts/Multiplayer/Core/LoginProtocol.cs +++ b/Assets/Scipts/Multiplayer/Core/LoginProtocol.cs @@ -13,6 +13,6 @@ namespace Multiplayer public const short Seed = 304; public const short RemotePlayerJoin = 305; public const short RemotePlayerExit = 306 ; - + public const short QueryGameRunning = 307; } } \ No newline at end of file diff --git a/Assets/Scipts/Multiplayer/Core/PlayerProtocol.cs b/Assets/Scipts/Multiplayer/Core/PlayerProtocol.cs index c7af08f..67ae525 100644 --- a/Assets/Scipts/Multiplayer/Core/PlayerProtocol.cs +++ b/Assets/Scipts/Multiplayer/Core/PlayerProtocol.cs @@ -67,6 +67,30 @@ namespace Multiplayer } } + public class BoolMsg : PlayerMsg + { + public bool boolean; + + public BoolMsg() { } + public BoolMsg(byte PlayerID, bool boolean) : base(PlayerID) + { + this.boolean = boolean; + } + + public override void Serialize(NetworkWriter writer) + { + base.Serialize(writer); + writer.Write(boolean); + } + + public override void Deserialize(NetworkReader reader) + { + base.Deserialize(reader); + boolean = reader.ReadBoolean(); + } + + } + public class QuaternionMsg : PlayerMsg { diff --git a/Assets/Scipts/Multiplayer/Server/LoginManager.cs b/Assets/Scipts/Multiplayer/Server/LoginManager.cs index 3faea75..50b365d 100644 --- a/Assets/Scipts/Multiplayer/Server/LoginManager.cs +++ b/Assets/Scipts/Multiplayer/Server/LoginManager.cs @@ -12,6 +12,10 @@ namespace Multiplayer private ServerManager ServerManager; + + private bool isGameRunning = false; + + public LoginManager(ServerManager ServerManager) { this.ServerManager = ServerManager; @@ -27,6 +31,7 @@ namespace Multiplayer ServerManager.Server.RegisterHandler(PlayerMsgID.Lobby, GoToLobby); ServerManager.Server.RegisterHandler(PlayerMsgID.GameWin, OnGameWin); ServerManager.Server.RegisterHandler(PlayerMsgID.GameOver, OnGameOver); + ServerManager.Server.RegisterHandler(LoginMsgID.QueryGameRunning, QueryGameState); } @@ -94,6 +99,8 @@ namespace Multiplayer private void StartGame() { + isGameRunning = true; + foreach (Player player in ServerManager.AllPlayers.Values) { player.Connection.Send(LoginMsgID.Seed, new longMsg(player.ID, ServerManager.Seed)); @@ -125,9 +132,16 @@ namespace Multiplayer private void GoToLobby(NetworkMessage msg) { + isGameRunning = false; + foreach(Player player in ServerManager.AllPlayers.Values) player.Connection.Send(PlayerMsgID.Lobby, new PlayerMsg(player.ID)); } + + private void QueryGameState(NetworkMessage msg) + { + msg.conn.Send(LoginMsgID.QueryGameRunning, new BoolMsg((byte)msg.conn.connectionId, isGameRunning)); + } } } \ No newline at end of file diff --git a/Assets/Scipts/UI/LobbyUIController.cs b/Assets/Scipts/UI/LobbyUIController.cs index 69ac413..218fbad 100644 --- a/Assets/Scipts/UI/LobbyUIController.cs +++ b/Assets/Scipts/UI/LobbyUIController.cs @@ -1,16 +1,55 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.Networking; +using Multiplayer; +using UnityEngine.UI; public class LobbyUIController : MonoBehaviour { + public Button StartGame; + private float lastTime; + private void Start() { - Multiplayer.PlayersManager.Instance.LocalPlayer.gameObject.GetComponent().heldVeggie = null; } + + + private void OnEnable() + { + Multiplayer.ClientManager.Instance.Client.RegisterHandler(LoginMsgID.QueryGameRunning, isGameRunning); + } + + private void OnDisable() + { + ClientManager.Instance.Client.UnregisterHandler(LoginMsgID.QueryGameRunning); + } + + + public void Update() + { + if (Time.time - lastTime > 1) + { + ClientManager.Instance.SendMessage(LoginMsgID.QueryGameRunning); + lastTime = Time.time; + } + } + + public void OnClickStartGame() { Multiplayer.ClientManager.Instance.SendMessage(Multiplayer.PlayerMsgID.GameStart, new Multiplayer.PlayerMsg(Multiplayer.ClientManager.Instance.ID)); } + + public void isGameRunning(NetworkMessage msg) + { + BoolMsg boolMsg; + if (!Multiplayer.Utility.ReadMessage(msg, out boolMsg)) + return; + + + StartGame.interactable = !boolMsg.boolean; + } + } diff --git a/Assets/Scipts/Utility/Singleton.cs b/Assets/Scipts/Utility/Singleton.cs index e0956b7..00af291 100644 --- a/Assets/Scipts/Utility/Singleton.cs +++ b/Assets/Scipts/Utility/Singleton.cs @@ -20,7 +20,7 @@ public class MonoSingleton : MonoBehaviour where T : MonoSingleton private void SetAsSingleton() { if (Instance != null && Instance != this) - 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