From 359587f4886ded058380da14d4775d4a94c47cf4 Mon Sep 17 00:00:00 2001 From: JoshuaReason Date: Sun, 27 Jan 2019 14:32:50 +1100 Subject: [PATCH] removed Renderator --- .../scripts/Renderator_FREE_EN.cs | 70 ------------------- .../scripts/Renderator_FREE_EN.cs.meta | 12 ---- .../scripts/Renderator_FREE_PL.cs | 69 ------------------ .../scripts/Renderator_FREE_PL.cs.meta | 12 ---- Assets/Renderator FREE/scripts/wireframe.cs | 26 ------- .../Renderator FREE/scripts/wireframe.cs.meta | 12 ---- Assets/{Renderator FREE.meta => Shaders.meta} | 2 +- .../scripts.meta => WorldAssets.meta} | 2 +- Assets/WorldAssets/Models.meta | 8 +++ 9 files changed, 10 insertions(+), 203 deletions(-) delete mode 100644 Assets/Renderator FREE/scripts/Renderator_FREE_EN.cs delete mode 100644 Assets/Renderator FREE/scripts/Renderator_FREE_EN.cs.meta delete mode 100644 Assets/Renderator FREE/scripts/Renderator_FREE_PL.cs delete mode 100644 Assets/Renderator FREE/scripts/Renderator_FREE_PL.cs.meta delete mode 100644 Assets/Renderator FREE/scripts/wireframe.cs delete mode 100644 Assets/Renderator FREE/scripts/wireframe.cs.meta rename Assets/{Renderator FREE.meta => Shaders.meta} (77%) rename Assets/{Renderator FREE/scripts.meta => WorldAssets.meta} (77%) create mode 100644 Assets/WorldAssets/Models.meta diff --git a/Assets/Renderator FREE/scripts/Renderator_FREE_EN.cs b/Assets/Renderator FREE/scripts/Renderator_FREE_EN.cs deleted file mode 100644 index c36ce53..0000000 --- a/Assets/Renderator FREE/scripts/Renderator_FREE_EN.cs +++ /dev/null @@ -1,70 +0,0 @@ -using UnityEngine; -using System.Collections; -using System.IO; -using UnityEditor; - -[RequireComponent(typeof(Camera))] -public class Renderator_FREE_EN : MonoBehaviour { - - public int multipler; // multipling Game window resolution - public KeyCode render; // press it to make render - public bool renderAtStart; // if true it will render at start - public string path; // path where renders will be saved - - void Start () - { - if(path == "") - { - if(!Directory.Exists("Assets/Screenshots")) // check if folder exist - Directory.CreateDirectory("Assets/Screenshots"); // if not it creates one - }else if(!Directory.Exists(path)) // the same for our path - Directory.CreateDirectory(path); - - - if(renderAtStart) - { - if(path == "") // saving in Asset folder - { - ScreenCapture.CaptureScreenshot("Assets/Screenshots/Render" // path to folder with renders and firts part of the name (Render) - + System.DateTime.Now.ToString("_yyyy-MM-dd_") // giving date to name - + System.DateTime.Now.ToString ("hh-mm-ss_") // giving current time to name - + ".png", multipler); //screenshot with resolution multipler - }else - { // saving in our folder we choose - ScreenCapture.CaptureScreenshot(path + "/Render" // path to folder with renders and firts part of the name (Render) - + System.DateTime.Now.ToString("_yyyy-MM-dd_") // giving date to name - + System.DateTime.Now.ToString ("hh-mm-ss_") // giving current time to name - + ".png", multipler); //screenshot with resolution multipler - } - } - } - - void Update() - { - if(Input.GetKeyDown(render)) - { - if(path == "") // saving in Asset folder - { - ScreenCapture.CaptureScreenshot("Assets/Screenshots/Render" // path to folder with renders and firts part of the name (Render) - + System.DateTime.Now.ToString("_yyyy-MM-dd_") // giving date to name - + System.DateTime.Now.ToString ("hh-mm-ss_") // giving current time to name - + ".png", multipler); //screenshot with resolution multipler - }else - { // saving in our folder we choose - ScreenCapture.CaptureScreenshot(path + "/Render" // path to folder with renders and firts part of the name (Render) - + System.DateTime.Now.ToString("_yyyy-MM-dd_") // giving date to name - + System.DateTime.Now.ToString ("hh-mm-ss_") // giving current time to name - + ".png", multipler); //screenshot with resolution multipler - } - } - } - [ContextMenu("Choose save folder")] - void Kalesony() - { - string piach = EditorUtility.OpenFolderPanel("Choose save folder", "", ""); - if( piach.Length != 0 ) - { - path = piach; - } - } -} diff --git a/Assets/Renderator FREE/scripts/Renderator_FREE_EN.cs.meta b/Assets/Renderator FREE/scripts/Renderator_FREE_EN.cs.meta deleted file mode 100644 index 0cc3c07..0000000 --- a/Assets/Renderator FREE/scripts/Renderator_FREE_EN.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 1a7b288fe101458479bf42a1052ae34d -timeCreated: 1454087420 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Renderator FREE/scripts/Renderator_FREE_PL.cs b/Assets/Renderator FREE/scripts/Renderator_FREE_PL.cs deleted file mode 100644 index df78eab..0000000 --- a/Assets/Renderator FREE/scripts/Renderator_FREE_PL.cs +++ /dev/null @@ -1,69 +0,0 @@ -using UnityEngine; -using System.Collections; -using System.IO; -using UnityEditor; - -[RequireComponent(typeof(Camera))] -public class Renderator_FREE_PL : MonoBehaviour { - - public int mnoznikRozdzielczosci; // Mnoży wirtualnie okno Game - public KeyCode render; // tym przyciskiem robimy render - public bool renderNaStarcie; // jak jest włączony to renderuje pierwszą klatkę - public string sciezka; // ścieżka, gdzie rendery będą zapisywane - - void Start () - { - if(sciezka == "") - { - if(!Directory.Exists("Assets/Screenshots")) // sprawdzanie czy folder istnieje - Directory.CreateDirectory("Assets/Screenshots"); // jeśli nie to go tworzy - }else if(!Directory.Exists(sciezka)) // tak samo dla wybranego przez nas - Directory.CreateDirectory(sciezka); - - if(renderNaStarcie) - { - if(sciezka == "") // zapisze w folderze z assetami - { - ScreenCapture.CaptureScreenshot("Assets/Screenshots/Render" // ścieżka do pliku oraz początek nazwy (Render) - + System.DateTime.Now.ToString("_yyyy-MM-dd_") // dodanie daty do nazwy - + System.DateTime.Now.ToString ("hh-mm-ss_") // dodanie obecnej godziny do nazwy - + ".png", mnoznikRozdzielczosci); //screenshot z mnożnikiem rozdzielczości - }else - { // zapisze w wybranym folderze - ScreenCapture.CaptureScreenshot(sciezka + "/Render" // ścieżka do pliku oraz początek nazwy (Render) - + System.DateTime.Now.ToString("_yyyy-MM-dd_") // dodanie daty do nazwy - + System.DateTime.Now.ToString ("hh-mm-ss_") // dodanie obecnej godziny do nazwy - + ".png", mnoznikRozdzielczosci); //screenshot z mnożnikiem rozdzielczości); - } - } - } - void Update() - { - if(Input.GetKeyDown(render)) - { - if(sciezka == "") - { - ScreenCapture.CaptureScreenshot("Assets/Screenshots/Render" // ścieżka do pliku oraz początek nazwy (Render) - + System.DateTime.Now.ToString("_yyyy-MM-dd_") // dodanie daty do nazwy - + System.DateTime.Now.ToString ("hh-mm-ss_") // dodanie obecnej godziny do nazwy - + ".png", mnoznikRozdzielczosci); //screenshot z mnożnikiem rozdzielczości - } - else - { - ScreenCapture.CaptureScreenshot(sciezka + "/Render" // ścieżka do pliku oraz początek nazwy (Render) - + System.DateTime.Now.ToString("_yyyy-MM-dd_") // dodanie daty do nazwy - + System.DateTime.Now.ToString ("hh-mm-ss_") // dodanie obecnej godziny do nazwy - + ".png", mnoznikRozdzielczosci); //screenshot z mnożnikiem rozdzielczości); - } - } - } - [ContextMenu("Wybierz folder do zapisu")] - void Kalesony() - { - string piach = EditorUtility.OpenFolderPanel("Wybierz folder do zapisu", "", ""); - if( piach.Length != 0 ) - { - sciezka = piach; - } - } -} diff --git a/Assets/Renderator FREE/scripts/Renderator_FREE_PL.cs.meta b/Assets/Renderator FREE/scripts/Renderator_FREE_PL.cs.meta deleted file mode 100644 index 733313e..0000000 --- a/Assets/Renderator FREE/scripts/Renderator_FREE_PL.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 0d29750727f1f634980f33b5f067e42d -timeCreated: 1454087420 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Renderator FREE/scripts/wireframe.cs b/Assets/Renderator FREE/scripts/wireframe.cs deleted file mode 100644 index 3f5474f..0000000 --- a/Assets/Renderator FREE/scripts/wireframe.cs +++ /dev/null @@ -1,26 +0,0 @@ -using UnityEngine; -using System.Collections; - -[RequireComponent(typeof(Camera))] -public class wireframe : MonoBehaviour { - - public KeyCode wireFrameKey; - public bool wireFrameMode; - - public void Start() - { - - } - - void OnPreRender() { - if(wireFrameMode) - GL.wireframe = true; - else - GL.wireframe = false; - } - void Update() - { - if(Input.GetKeyDown(wireFrameKey)) - wireFrameMode = !wireFrameMode; - } -} diff --git a/Assets/Renderator FREE/scripts/wireframe.cs.meta b/Assets/Renderator FREE/scripts/wireframe.cs.meta deleted file mode 100644 index 55e4492..0000000 --- a/Assets/Renderator FREE/scripts/wireframe.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c5b6163b8ecae2943a2987cdfcf329af -timeCreated: 1456400616 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Renderator FREE.meta b/Assets/Shaders.meta similarity index 77% rename from Assets/Renderator FREE.meta rename to Assets/Shaders.meta index f56235b..472bf46 100644 --- a/Assets/Renderator FREE.meta +++ b/Assets/Shaders.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 3f3a3636cf5c0964ab5e2d146c918468 +guid: f87a054963b01dc4c8aa2e3ffedcca21 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Renderator FREE/scripts.meta b/Assets/WorldAssets.meta similarity index 77% rename from Assets/Renderator FREE/scripts.meta rename to Assets/WorldAssets.meta index c6e06b2..b49880d 100644 --- a/Assets/Renderator FREE/scripts.meta +++ b/Assets/WorldAssets.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 5e4429404ec80d8408c142d1f3784b16 +guid: 7da0e8d0a6415f944aa43dff57b38ae3 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/WorldAssets/Models.meta b/Assets/WorldAssets/Models.meta new file mode 100644 index 0000000..a4d7756 --- /dev/null +++ b/Assets/WorldAssets/Models.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c207356b78ec8e8499bb6047218dd104 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: