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removed debug from remote player

master
Joshua Reason 5 years ago
parent
commit
a8a43971ae
6 changed files with 41 additions and 1 deletions
  1. +8
    -0
      Assets/AmplifyShaderEditor/Examples/Official/CustomRTRain.meta
  2. +8
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      Assets/AmplifyShaderEditor/Examples/Official/SimpleTerrain.meta
  3. +8
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      Assets/AmplifyShaderEditor/Examples/Official/Substance.meta
  4. +8
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      Assets/AmplifyShaderEditor/Examples/Official/Substance2018.meta
  5. +8
    -0
      Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP.meta
  6. +1
    -1
      Assets/Scipts/PlayerControllers/RemotePlayer.cs

+ 8
- 0
Assets/AmplifyShaderEditor/Examples/Official/CustomRTRain.meta View File

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Assets/AmplifyShaderEditor/Examples/Official/SimpleTerrain.meta View File

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Assets/AmplifyShaderEditor/Examples/Official/Substance.meta View File

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Assets/AmplifyShaderEditor/Examples/Official/Substance2018.meta View File

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Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP.meta View File

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+ 1
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Assets/Scipts/PlayerControllers/RemotePlayer.cs View File

@ -33,7 +33,7 @@ public class RemotePlayer : Player {
float setSpeed = Mathf.Lerp(LastSpeed, DesiredSpeed, 0.1f);
Animator.SetFloat("WalkSpeed", setSpeed);
Debug.Log(setSpeed);
//Debug.Log(setSpeed);
LastSpeed = setSpeed;
PlayerModel.transform.LookAt(PlayerModel.transform.position + dir, Vector3.up);

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