Browse Source

Added some camera changes

master
MB 5 years ago
parent
commit
8250c7c838
9 changed files with 23 additions and 482 deletions
  1. +2
    -2
      Assets/Animations/Character_Animate.fbx.meta
  2. +2
    -2
      Assets/Animations/Character_IdleCharacter_Idle.fbx.meta
  3. +2
    -2
      Assets/Animations/Character_PickUp.fbx.meta
  4. +2
    -2
      Assets/Animations/TestWalk.fbx.meta
  5. +4
    -0
      Assets/Scenes/MainScene.unity
  6. +0
    -460
      Assets/Scenes/fog_Soup.prefab
  7. +0
    -8
      Assets/Scenes/fog_Soup.prefab.meta
  8. +8
    -5
      Assets/Scipts/GameMode.cs
  9. +3
    -1
      Assets/Scipts/Timer.cs

+ 2
- 2
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Assets/Animations/Character_IdleCharacter_Idle.fbx.meta View File

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Assets/Animations/TestWalk.fbx.meta View File

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+ 4
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Assets/Scenes/MainScene.unity View File

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Assets/Scipts/GameMode.cs View File

@ -10,7 +10,7 @@ public class GameMode : MonoBehaviour {
GameObject LocalPlayer;
public CharacterMovement charMove;
public GameObject timer;
public Timer timer;
public GameObject winCanvas;
public GameObject loseCanvas;
@ -26,11 +26,14 @@ public class GameMode : MonoBehaviour {
void Update()
{
//CheckValues();
if (charMove.CheckNearby())
{
recipe.CheckVictory();
if (recipe.CheckVictory())
{
PreGameWin();
}
}
}
@ -52,13 +55,13 @@ public class GameMode : MonoBehaviour {
public void GameWin()
{
winCanvas.SetActive(true);
timer.SetActive(false);
timer.enabled = false;
}
public void GameLose()
{
loseCanvas.SetActive(true);
timer.SetActive(false);
timer.enabled = false;
}
/*

+ 3
- 1
Assets/Scipts/Timer.cs View File

@ -20,6 +20,8 @@ public class Timer : MonoBehaviour {
float colorDif;
Image SunImage;
public GameMode mode;
void Start()
{
SunImage = Sun.gameObject.GetComponent<Image>();
@ -33,7 +35,7 @@ public class Timer : MonoBehaviour {
curTime += 1.0f * Time.deltaTime;
if (curTime >= MaxTimer)
{
//Game Lose code here
mode.PreGameLose();
}
Color newColor;

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