diff --git a/Assets/AmplifyShaderEditor/Examples/Official.meta b/Assets/AmplifyShaderEditor/Examples/Official.meta deleted file mode 100644 index 15d9465..0000000 --- a/Assets/AmplifyShaderEditor/Examples/Official.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: d32786c99caa66e41baea4ab6d1c1cb8 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates.meta deleted file mode 100644 index 9cf984b..0000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 211faf49d0bea6c4081e4e1135d19686 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scipts/PlayerControllers/RemotePlayer.cs b/Assets/Scipts/PlayerControllers/RemotePlayer.cs index d72c69c..a6a4474 100644 --- a/Assets/Scipts/PlayerControllers/RemotePlayer.cs +++ b/Assets/Scipts/PlayerControllers/RemotePlayer.cs @@ -33,7 +33,7 @@ public class RemotePlayer : Player { float setSpeed = Mathf.Lerp(LastSpeed, DesiredSpeed, 0.1f); Animator.SetFloat("WalkSpeed", setSpeed); - Debug.Log(setSpeed); + //Debug.Log(setSpeed); LastSpeed = setSpeed; PlayerModel.transform.LookAt(PlayerModel.transform.position + dir, Vector3.up);