using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Multiplayer
{
    public class LoginMsgID
    {
        public const short QueryName = 300;
        public const short Name = 301;
        public const short EnterLobby = 302;
        public const short LobbyCount = 303;
        public const short Seed = 304;
    } 
}