%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: SnowAccum
  m_Shader: {fileID: 4800000, guid: ac52aff10d15bf8499822f24a70aeee5, type: 3}
  m_ShaderKeywords: _EMISSION
  m_LightmapFlags: 1
  m_CustomRenderQueue: -1
  stringTagMap: {}
  m_SavedProperties:
    serializedVersion: 2
    m_TexEnvs:
    - first:
        name: _Albedo
      second:
        m_Texture: {fileID: 2800000, guid: acb8be2722bc4414e94cfe13b829dd31, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _BumpMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _DetailAlbedoMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _DetailMask
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _DetailNormalMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _EmissionMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _MainTex
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _Metallic
      second:
        m_Texture: {fileID: 2800000, guid: 64c4e49a2d5b9f1409fd1a539acfd3de, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _MetallicGlossMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _Normal
      second:
        m_Texture: {fileID: 2800000, guid: ff56e280f640c70488a8852477081d01, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _Occlusion
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _OcclusionMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _ParallaxMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _RockAlbedo
      second:
        m_Texture: {fileID: 2800000, guid: b297077dae62c1944ba14cad801cddf5, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _RockNormal
      second:
        m_Texture: {fileID: 2800000, guid: 0bebe40e9ebbecc48b8e9cfea982da7e, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _RockSpecular
      second:
        m_Texture: {fileID: 2800000, guid: 6618005f6bafebf40b3d09f498401fba, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _SnowAlbedo
      second:
        m_Texture: {fileID: 2800000, guid: 4112a019314dad94f9ffc2f8481f31bc, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _SnowNormal
      second:
        m_Texture: {fileID: 2800000, guid: 24e31ecbf813d9e49bf7a1e0d4034916, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _SnowSpecular
      second:
        m_Texture: {fileID: 2800000, guid: 84d76c914224da14a8210ba4ba8a2992, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _char_woodman_diffuse
      second:
        m_Texture: {fileID: 2800000, guid: 7b2d250cb1ff5984ebe320abfcbe4c1f, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _char_woodman_metallic
      second:
        m_Texture: {fileID: 2800000, guid: 64a77576d662af04490c7233b092153e, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _char_woodman_normals
      second:
        m_Texture: {fileID: 2800000, guid: 3832909a151eb124e80a8c701d5a7014, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _char_woodman_occlusion
      second:
        m_Texture: {fileID: 2800000, guid: b3d0b79482d24894c8f23411845c6604, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _snow_albedo
      second:
        m_Texture: {fileID: 2800000, guid: 84df6abfcd71cd0448c8570c7564ae79, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _snow_normal
      second:
        m_Texture: {fileID: 2800000, guid: a2f3f75f9d725d248bbe87bba9c46938, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _snow_specular
      second:
        m_Texture: {fileID: 2800000, guid: e3a9ce60ba4140c4ab56aecf455c1f69, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _texcoord
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - first:
        name: _BumpScale
      second: 1
    - first:
        name: _Cutoff
      second: 0.5
    - first:
        name: _DetailNormalMapScale
      second: 1
    - first:
        name: _DstBlend
      second: 0
    - first:
        name: _GlossMapScale
      second: 1
    - first:
        name: _Glossiness
      second: 0.5
    - first:
        name: _GlossyReflections
      second: 1
    - first:
        name: _Metallic
      second: 0
    - first:
        name: _Mode
      second: 0
    - first:
        name: _OcclusionStrength
      second: 1
    - first:
        name: _Parallax
      second: 0.02
    - first:
        name: _SmoothnessTextureChannel
      second: 0
    - first:
        name: _SnowAmount
      second: 0.95
    - first:
        name: _SpecularHighlights
      second: 1
    - first:
        name: _SrcBlend
      second: 1
    - first:
        name: _UVSec
      second: 0
    - first:
        name: _ZWrite
      second: 1
    - first:
        name: __dirty
      second: 1
    m_Colors:
    - first:
        name: _Color
      second: {r: 1, g: 1, b: 1, a: 1}
    - first:
        name: _EmissionColor
      second: {r: 0, g: 0, b: 0, a: 1}
