%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: ParallaxWindow
  m_Shader: {fileID: 4800000, guid: c2c82a368002e744b8352f9a84e6d7e5, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 5
  m_CustomRenderQueue: -1
  stringTagMap: {}
  m_SavedProperties:
    serializedVersion: 2
    m_TexEnvs:
    - first:
        name: _Back
      second:
        m_Texture: {fileID: 2800000, guid: 7b120c3c3229f1245b47281ba7c9b80b, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _Front
      second:
        m_Texture: {fileID: 2800000, guid: a675b98d74bd99e4c88dd989b39bdcbd, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _Mask
      second:
        m_Texture: {fileID: 2800000, guid: 1d7bcf945feff5a41bf626491be1c59c, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _Mid
      second:
        m_Texture: {fileID: 2800000, guid: 68238187342e117439ce4507180c5a9f, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - first:
        name: _BackDark
      second: 0.39
    - first:
        name: _BackDepthScale
      second: 0.439
    - first:
        name: _MidDark
      second: 0.63
    - first:
        name: _MidDepthScale
      second: 0.346
    - first:
        name: _Smoothness
      second: 0.847
    - first:
        name: _Specular
      second: 0.381
    - first:
        name: __dirty
      second: 0
    m_Colors: []
