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33 lines
745 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(BoxCollider))]
public class HidingSpot : MonoBehaviour {
// Use this for initialization
void Start() {
GetComponent<BoxCollider>().isTrigger = true;
}
// Update is called once per frame
void Update() {
}
void OnTriggerEnter(Collider other) {
if (other.gameObject.CompareTag("Player")) {
Searchlight.playerHidden = true;
// Debug.Log("player here");
}
}
void OnTriggerExit(Collider other) {
if (other.gameObject.CompareTag("Player")) {
Searchlight.playerHidden = false;
// Debug.Log("player exit");
}
}
}