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16 lines
383 B

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class HeavyObject : WaterObject {
public float splashRadius;
public float splashPower;
public override void OnWaterEnter(WaterController water) {
// Debug.Log ("creating wave");
water.CreateWave (transform.position, splashRadius, splashPower);
}
}