using System.Collections; using System.Collections.Generic; using UnityEngine; public class Boulder : HeavyObject { public GameObject splash; public GameObject Explosion; public override void OnWaterStay(WaterController water,float waveHeight) { } public override void OnWaterExit(WaterController water) { } void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Water")) { Destroy(Instantiate(splash, transform.position,Quaternion.identity), 2.5f); }else { Destroy(Instantiate(Explosion, transform.position, Quaternion.identity), 6); } } }