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-ignore pushing builds

master
ATC522-011\IGDA 7 years ago
parent
commit
fd012188a1
7 changed files with 2 additions and 1 deletions
  1. +1
    -0
      .gitignore
  2. BIN
      IronToad_UnityProject/Assets/Animations/WaveRing.controller
  3. BIN
      IronToad_UnityProject/Assets/Animations/WaveRingPlay.anim
  4. +1
    -1
      IronToad_UnityProject/Assets/Scripts/WaterController.cs
  5. BIN
      IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.unity
  6. BIN
      IronToad_UnityProject/Assets/water/WaterWave.mat
  7. BIN
      IronToad_UnityProject/ProjectSettings/EditorBuildSettings.asset

+ 1
- 0
.gitignore View File

@ -39,3 +39,4 @@ IronToad_UnityProject/Library/
IronToad_UnityProject/Temp/ProcessJobs/e9a6970f79cd12d8b075e7d72f1b07cb.bakert
IronToad_UnityProject/Temp/UnityLockfile
IronToad_UnityProject/Temp/
IronToad_UnityProject/Build/TestBuild01_Data/

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IronToad_UnityProject/Assets/Animations/WaveRing.controller View File


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IronToad_UnityProject/Assets/Animations/WaveRingPlay.anim View File


+ 1
- 1
IronToad_UnityProject/Assets/Scripts/WaterController.cs View File

@ -13,7 +13,7 @@ public class WaterController : MonoBehaviour {
public float waveSpeed = 1;
public float maxWaveHeight = 2;
private readonly float scaleConstant = 50f;
private readonly float scaleConstant = 75f;
public GameObject rippleEffect;

BIN
IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.unity View File


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IronToad_UnityProject/Assets/water/WaterWave.mat View File


BIN
IronToad_UnityProject/ProjectSettings/EditorBuildSettings.asset View File


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