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ATC522-011\IGDA 7 years ago
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bc5aa25849
10 changed files with 167 additions and 38 deletions
  1. +82
    -0
      IronToad_UnityProject/Assets/Art/Models/lightHouse_LOW.obj.meta
  2. +82
    -0
      IronToad_UnityProject/Assets/Art/Models/pier.obj.meta
  3. +3
    -2
      IronToad_UnityProject/Assets/Scripts/CustomSmoothFollow.cs
  4. +0
    -9
      IronToad_UnityProject/Assets/Sound/Music.meta
  5. +0
    -9
      IronToad_UnityProject/Assets/Sound/SFX.meta
  6. BIN
      IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLit.mat
  7. +0
    -9
      IronToad_UnityProject/Assets/Textures.meta
  8. +0
    -9
      IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.meta
  9. BIN
      IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.unity
  10. BIN
      IronToad_UnityProject/Assets/water/WaterWave.mat

+ 82
- 0
IronToad_UnityProject/Assets/Art/Models/lightHouse_LOW.obj.meta View File

@ -0,0 +1,82 @@
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+ 82
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IronToad_UnityProject/Assets/Art/Models/pier.obj.meta View File

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+ 3
- 2
IronToad_UnityProject/Assets/Scripts/CustomSmoothFollow.cs View File

@ -42,14 +42,15 @@ public class CustomSmoothFollow : MonoBehaviour
RaycastHit hitInfo;
if (Physics.Raycast(wantedPos, target.position-wantedPos, out hitInfo, (target.position-wantedPos).magnitude * 2f))
{
Debug.LogWarning (hitInfo.collider.name + " -- " + hitInfo.collider.gameObject.layer + " -- " + layerMask);
if (hitInfo.collider.gameObject.layer == layerMask)
isBlocked = true;
}
if (isBlocked)
{
wantedHeight = target.position.y + altHeight;
wantedDistance = target.position.z + altDistance;
wantedPos.y = target.position.y + altHeight;
wantedPos.z = target.position.z + altDistance;
}
float currentHeight = transform.position.y;

+ 0
- 9
IronToad_UnityProject/Assets/Sound/Music.meta View File

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IronToad_UnityProject/Assets/Sound/SFX.meta View File

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IronToad_UnityProject/Assets/Standard Assets/Effects/ToonShading/Materials/ToonLit.mat View File


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IronToad_UnityProject/Assets/Textures.meta View File

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IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.meta View File

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IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.unity View File


BIN
IronToad_UnityProject/Assets/water/WaterWave.mat View File


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