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updated water to make it a bit closer to the concept

master
PACO_BEAST\info 7 years ago
parent
commit
5881a64f40
6 changed files with 18 additions and 2 deletions
  1. BIN
      IronToad_UnityProject/Assets/water/Misc_DeepOceanWaves_Base_Color.tga
  2. BIN
      IronToad_UnityProject/Assets/water/Misc_StylizedWater_Base_Color.tga
  3. +9
    -1
      IronToad_UnityProject/Assets/water/Misc_StylizedWater_Base_Color.tga.meta
  4. BIN
      IronToad_UnityProject/Assets/water/Misc_StylizedWater_Normal.tga
  5. +9
    -1
      IronToad_UnityProject/Assets/water/Misc_StylizedWater_Normal.tga.meta
  6. BIN
      IronToad_UnityProject/Assets/water/Water.mat

BIN
IronToad_UnityProject/Assets/water/Misc_DeepOceanWaves_Base_Color.tga View File

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BIN
IronToad_UnityProject/Assets/water/Misc_StylizedWater_Base_Color.tga View File

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+ 9
- 1
IronToad_UnityProject/Assets/water/Misc_StylizedWater_Base_Color.tga.meta View File

@ -1,6 +1,6 @@
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@ -58,6 +58,14 @@ TextureImporter:
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IronToad_UnityProject/Assets/water/Misc_StylizedWater_Normal.tga View File

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+ 9
- 1
IronToad_UnityProject/Assets/water/Misc_StylizedWater_Normal.tga.meta View File

@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: e1110e8b284166c4090af21bb5bc02fe
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licenseType: Free
TextureImporter:
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@ -58,6 +58,14 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
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- buildTarget: Standalone
maxTextureSize: 2048
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
spriteSheet:
serializedVersion: 2
sprites: []

BIN
IronToad_UnityProject/Assets/water/Water.mat View File


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